mryogesh123: Very cool! I think I like the Marmoset version better but both look great! cross post from my wip thread here: http://www.polycount.com/forum/showthread.php?t=118881 Finishing up this hp model Modo style!
Wrapped up this silly beast yesterday, the Chicken Sharkosaurus. Main goal was to learn 3Dcoat to up my handpainted workflow. More shots and the marmoset viewer over here. Shoutout to Dimi Devos for feedback and Tim Moreels for rekindling my love for outlines :p
Hey guys, here's my last Fan Art, a Nuka-Cola machine from Fallout 4. :) ( I'm looking forward to the release date haha ) Here's the Marmoset Viewer: https://www.artstation.com/artwork/nuka-cola-fallout-4-fan-art Comments are welcome !
Too bad there's no more weekly hard-surface challenge this year. Ah well, there's lots of reference pics there I haven't tried to model, so I guess it's time to start modelling them! Done this one previously, but just had a time to do a Marmoset render of it.
Hello guys. This is my last work, a realtime character for Comicon Challange 2015. I did a mix between Harley Quinn and Lex Luthor. Poly count is 27,600 triangles. Textures in Quixel, DDO and rendered in Marmoset Toolbag 2. I hope you like it! =)
Nice looking scene FULGORE! Finally calling this done. I also test Marmoset Viewer that you can find here: https://www.artstation.com/artwork/turbocharger-jinx-s-boom-blah-blah-10kbar-wip I also made a random art thingy :)
The game res version of this bogie now exists in the Marmoset viewer here: https://www.artstation.com/artwork/ad-train-bogie It has been interesting to try out Substance Painter and Toolbag 2. Both great tools for artists. Next up some Substance Designer.
Hi guys, Heres my new model Makarov from Fairytail. This project was mainly a exploration on learning Maya modelling toolkit since I've been using Blender when im starting in 3D. Crosspost from my progress thread Marmoset Viewer/Artstation
For the last couple of weekends I've been trying out a zbrush/handpainted workflow. I made a Pharaoh bust and a tiling stone texture. For the tiling texture I followed Fanny Vergne's tutorial from Vertex #2 and Orb's crack brush tutorial. These are rendered in Marmoset.
Aaaaand its finally done, panzer 38 model for a vr project, 122k triangles and 4X4k pbr maps. I have some more prictures and a marmoset viewer link on arstation here: https://www.artstation.com/artwork/da3rX Merry christmas and happy new year polycouters!