Yilativ! welcome! To loosen up te cycle, you are going to want to start moving the pelvis alot more. This will give the character alot more step and weight needed to sell the cycle. Also the arms feel stiff. If you are new to animation and you want to get better, I suggest you try some research into the frames that go into…
@Drone2222 - That walkcycle really suits the character. Good job! @Ravenslayer - Thanks. Your characters in the Disney thread are wickedly awesome. It would be fun if we entertained the idea of doing some sort of a collaboration down the road @KyleBernard - First time animating a dog running?- not bad :-) If you're open to…
Yeah, as MiAlx said, try Euler Filter, it is pretty much the same as in Maya. I am trying to move to Maya myself, and I had a period where I though "Damn, maya's animation tool are so good, I wish I had those in Max! Like just look at that awesome Euler Filter in Maya!" but then I saw that there is just the same filter in…
Hello everyone. First time posting in this thread and hopefully won't be my last :). I worked on this for a few hours today and hoping to get some critiques. Right now it is just a block out in stepped for now and hoping that by tomorrow I will be in auto curves and cleaning that up. I'm open to any and all constructive…
Hand Keyed all the way. I don't have any experience with CAT but if I was working on a production and CAT was required to get a walk cycle done faster so I could focus on the money shots then I wouldn't flinch. As for your walk, that may be. But it is the timing and spacing of those poses that do not work. Plus the poses…
On 11 second club I found few exercises beginner should practice. Walk cycles are pretty hard :p Not something you should start with... and what Stephen said. Right now it looks really weird. Exercises like bouncing ball help to know the software from animation porspective. I know 3ds max pretty well from modelling…
Makes perfect sense yes. A quick thought though. Do people actually prefer hand animated cycles or can you use say Max's CAT solutions to speed the process up and get good results? Also I know everyone has that much more experience then me however I can guarantee the above video I posted does follow that. It starts from…
Oh, this thread is AWESOME. I love the idea! Campion, your cycles look pretty sweet, Strongman's run especially. Sadly we're on crunch time at work or else I'd nab lunchtime to join in, but I just tried it at home. Speed animating is totally different from my normal workflow, and I really overestimated how much time 20…
I think you have the pacing and basics right. Considering how wide apart his feet are you could either add more side-to-side motion or pull the feet together just a little bit. He doesn't need to walk on a thread, but I think it could improve the animation a lot. If you want to fix the feet in blender, I suggest opening…
Some brilliant work on here, I just have a quick question. When we are tasked with creating rigs for our animations, can we use anything we want? (cat-rig/bones/biped) I have zero experience with rigs so I'm guessing bones would offer the most controls for rigging? Weighted balls practise below.…