Hi guys. I'm making my fist Dota 2 item(a morph set) and i have some doubts. I created a mask but she have more triangles than LoD0 and LoD1 limit. You think its better I make the retopology before or after I add details on mudbox? (English isn't my native language, sorry)
I'm having some custom particles done for an upcoming project probably and can see if we can put together a step by step tutorial over the process of creating the particles for it. The reason I've been a bit hesitant is because once the official tools and support comes out for custom particles the tutorial will be pretty…
im trying to help you get to the answer for your questions without the need of someone to create a tutorial for you if not all the slots have a particle effect, try to find were in the files the particle effect are defined/triggered. And a suggestion, next time try asking first instead of saying that people "aren't willing…
That CGFX Shader is really neat, however for some reason when I reload a Maya scene file/save, it script doesn't load and I lose all my material settings. It only works if I manually create a new CGFX material, or load a DOTA 2 FBX model into Maya again, but I have to re-assign all the textures again.
For those of you creating items for Chaos Knight, Riki or Templar Assassin, i think you can expect them to be the next heroes to get on the technical requirements page. I can find them in the scripts now and it seems like they work, i have only tried Chaos Knight which was no problem. Lets get do some more items! :)
to create a set it needs to have 3 items minimun right? and I have to submit each item individually right? I am working on a set for death prophet that will consist in 3 parts,do 3 parts set has ever been accepted? and what if I suddenly decide to add another item to that set? would I be able to do that?
Nice , how did you created VTF format files ? (I mean the import options and settings) by the way here's something I made: http://steamcommunity.com/sharedfiles/filedetails/?id=79419698&searchtext= Have anyone sucesfully tested models in new dota2 test mode ? I can see my model in Alien Swarm - SDK but it's empty in dota2…
Hey newbie here, does anyone know if its possible to start with a high poly base mesh and then add details in zbrush/mudbox and create the low poly last? If so at which point should the UV's be made and from which mesh? Thanks in advance Edit: Also would you guys mind telling me which workflow you use?
What software are you using to create new itens? I've got lots of ideas for new itens, and I can't wait to work on it but I'm having some troubles, I've tried converting the .smd meshfile to .obj using milkshape for that, and then openning it with Mudbox, but occurs some errors and the mesh came with some glitches and I…
@Tvidotto Could you sticky this technical threads or create new one? http://www.polycount.com/forum/showthread.php?t=118434 So people could post technical/modeling/shaders/export/import/compilation/etc stuff there instead of here?:) I think everyone would agree with me that separation from showcase thread and technical…