I think the important thing to ask yourself, what would you like to do? I see you have a lot of props, which is what I assume is what you're aiming for, but you have a human sculpt in there. I would pick a specialization and cut out anything that doesn't align with that.Then ask yourself, what would you like to work on or…
I ask because your static Meshes and InstancesSMComponents in the variables look like they are arrayed? They have a different symbol then mine when I make them define the type
When I try to use the script, i have an error: # Error: line 1: NameError: file <maya console> line 1: name '__main__' is not defined #. Script is in the attachments. Who can help with this?
hi my friends any solution?i couldn't any at all for example copy several circle aloni a path,i need to define number of shapes that place along the path with out changing shape size and proportion tnx
Working on a gloomy stagecoach for a small game: Feedback appreciated! The texturing is not done yet, I have yet to add detail and define the wagon better - but the model feels pretty much done and the basic feel of the texture is there I think.
Move on from primitives, really. This seems little more than a capsule with extrusions and glow. Definately try to get some inspiration from constructed forms. Dozer arms and such.
I'm definately no authority on hands, but the part where the thumb joins the rest of the hand looks off to me. Like in the middle pic, the thumb looks too far to the right.