Great stuff here as always people! I'm really hyped to play Slain! Anyways... we have now finished up the sport I showed in a wip-state before christmas. Behold! Hoops! Hoops is a frantic all-against-all battle, where you'll need to master both timing and agility. Push and stomp your opponents to steal the ball, go for…
Early October i made a Negotiated Brief with my tutor, it contains all the 3D workflow with my own set deadlines. So for the modelling stage i set the deadline to be 31/01/17. Then from there I will start texturing all of my assets and i will have till the end of march complete it. After that i will have till 28th April to…
the thing is you can sculpt your mesh, then you might find that you don't like your topology. You can change this or add some extra bits in max and then use zbrush reprojection, to recapture the details you have already sculpted. so this base mesh you have could easily be changed without destroying the work you have…
Hi peeps, just a short heads up: I just started my 🎄 Christmas Special 🎄: My book is 33 % off the normal price for one week, starting now! Apart from that, I just updated it to version 1.0.4 - which means two more pages about Baking / Caching in the particle simulation realm and over 50 typos erased. The next update…
The *.smd is just the base model. The *.vta file contains all the shape keys. Blender exports them automatically if a model has shape keys, I got to look up how to do it with Maya, don't have a version with MESA installed currently. edit: Haven't properly installed MESA but my prefs folder in my profile still works…
No, and definitely no. What is common though is people baking NMs and not understanding the process that they are trying to work through. I highly recommend studying (not just browsing) the wiki and stickies found on this site. Every single piece of info on the baking process can be found here. Written by pros with…
I worked on an indie project where the collision mesh and detail mesh where the same and they could contain one sub-object, one smoothing group and the meshes needed to be water tight. It was my first intro into water tight meshes and wow did it leave a bad taste in my mouth. Ever since then I've been able to delete hidden…
Trooper - update The trooper character is finally in the scene. I plan on coming back to this character to make a higher detail model as well as better optimisation. For now, I am working on other assets to clear my mind and come back stronger =) ) Your browser does not support HTML5 video! https://i.imgur.com/XUG4aBN.gifv…
Have you auto smoothed the individual UV islands or the whole mesh ? Also just slap it onto your 3d model and see how it looks ? That should always be the first step after checking the texture itself for obvious errors. (theres btw a split onto the back side of the grip? that should not be there - somewhere right middle,…
I really hope valve attempts to contain multiple styles in a proper manner - the new nyx set has 3 different colors? Just because you can doesn't mean you should, you move that Hue dialer - tweaking a hue and creating a clusterfuck of options when heros have been assigned color distributions is a disaster no? Perhaps nyx…