Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
AtomicArmy
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: [Max2013] Break all welded UV's - quick method?
Reply by
cptSwing
·
Mar 2013
·
Home
›
Technical Talk
In Max 2013 (and '12?) as well as in TexTools, there's also a function to 'quadify' rows of polygons.
Re: [MAYA] BNormal (Update) - Free Face weighted vertex normal Plugin
Reply by
shogunato
·
Apr 2017
·
Home
›
Technical Talk
Can we run the script on face polygon selection instead of the whole object ?
Re: gta style modding
Reply by
Rick Stirling
·
Jun 2005
·
Home
›
Technical Talk
1000 to 1200 polygons 1 texture map, 128x256 pixels, 256 colours.
Re: Chandelier
Reply by
renderhjs
·
Nov 2008
·
Home
›
3D Art Showcase & Critiques
way to many triangles in the crystals - also on other parts the balance of the polygons is off
Re: Samurai (bored)
Reply by
j4polaris
·
Apr 2005
·
Home
›
3D Art Showcase & Critiques
souL, your ability to get such dynamic characters with so few polygons is masterful!
Re: My own concept :)
Reply by
Etienne
·
May 2005
·
Home
›
3D Art Showcase & Critiques
I think Enix is doing a good job with low level polygones. Etienne
Re: So yeah.....lego mmo
Reply by
Justin Meisse
·
Jan 2010
·
Home
›
General Discussion
Looks cool to me, I heard the majority of the polygon budget is spent on the bricks
2 results
Re: Wii: super Mario Galaxy
Reply by
Tulkamir
·
May 2006
·
Home
›
General Discussion
No, but those extra polygons mean that it might be more fully communicated. (Facial expressions and the such).
3 results
Re: Help me about Cellshading...!
Reply by
KDR_11k
·
Nov 2005
·
Home
›
Technical Talk
It's painted on the texture with some polygons around the features to reduce the distortion from subdivision.
2 results
Re: Sketchbook: Canden Picard
Reply by
Canden Picard
·
May 2009
·
Home
›
Digital Sketchbooks
I am planning on remaking the other weapons for polygonal purposes and general design.
>10648 results
1
…
286
287
288
289
290
291
292
…
1065