This is looking really nice. Depending on your reference/intended direction for this I think the main thing missing is a lot of subtle plane transitions. Other than that her neck thickness seems off, it is a little too thin from the front and too thick in the profile. Here is a super quick liquify of some changes I would…
Reading over this thread made me want to try out the old games (I never played any of em), so I bought the bundle off Steam. I'm looking forward to both adaptations, frankly. Edit: Playing the original now. I've restarted twice and played 2 missions...On Beginner, both times, my guys get annihilated walking off the ramp…
@yolik Sorry you are having problems! Could you answer the following questions please? * What are your system specs (OS, CPU, GPU model, RAM & VRAM amounts etc.)? * Are you baking with AA on/off? * Does the bake complete at lower resolutions with AA on/off? * Which GPU driver are you using? Please feel free to upload the…
Your use of colour and light is good, and I like these concepts. My main gripe would be with the second image; I feel like my view is being lead to the bottom and right off the image. It may be more effective composition wise to raise the horizon/the tunnel's vanishing point so your viewer doesn't 'fall off' the page.…
Also, take note of the shadows here. There is absolutely some magic going on in the way of camera based map interpolation? Otherwise there would absolutely be a cast shadow off the massive strong nose, from some angle - and again under the eyebrow on HIS left hand side. Definitely not simply a case of build a model, apply…
Looking cool guys, your mech definitely has a ton of character. It's had to tell without feet, but I think your proportions on your female might be a bit off. The arms look almost as long as the legs and her torso seems a little stocky. I would find some female proportion images and see about lengthening her torso and…
Oh well in that case (with the bands having a top/bottom) I would keep them out like that and bring out the sides a little more to show off the thickness, right now I got the impression they were just a 2D plane. You can emphasize even further by casting a little more shadow under them. :) OH OH also having the red of the…
You're definitely heading in the right direction...I feel like you've missed some of the exaggeration of the forms that get the WOW style; specifically look at the top corners of the roof of it...your colors also are off and your front wheels should be smaller, or back larger you have a lot of potential here to pull off a…
Hi guy's, I finally managed to get the diffuse from vertex color in Substance designer, my mistake was the frontal distance setting so i just bump it off a bit and i finally got the polypaint showing. But another question arise after baking my normal map in SD i found that the rock are not popping very much so is there…
outsourcing to the third world only goes so far though, i've had quite a few clients turn me down based on my prices, then come back to me to clean up stuff they've had done for ultra cheap in some far off land, and by the time it was usable the client would have been better off just coming to me in the first place (and…