Some updates on this thing: It's been renamed Qumarion (probably a contraction of 'Kuma marionette'). It's going to be priced at 67 800 yen (about 680 euro) and Celsys will start taking preorders july 21st. Apparently no info on a release date. You get 3 pieces of included software; Clip Studio Paint Pro (Currently known…
Just a small update I finished the spear and upload a mask for Jug. http://steamcommunity.com/sharedfiles/filedetails/?id=215957294 http://steamcommunity.com/sharedfiles/filedetails/?id=218309951
CAN U LOOK AT THEM?? http://steamcommunity.com/sharedfiles/filedetails/?id=275537666&searchtext= AND http://steamcommunity.com/sharedfiles/filedetails/?id=217113563&searchtext= IF U ARE FIGHTING WITH ME FOR NO SIMILAR THINGS LOOK AT THEM!
*Image Heavy!* Hello Hello, been a busy week :D but I have some more stuff to show! Been adding some more Horror related stuff :D the game is coming along great we are slowly piecing things together. Josh Bonser who's been working with me on the project has been focusing on sound and setting up the game mechanics. It's a…
I did a LOT of mapping for Quake-III based engines back in the day. Always liked the 1:1 visuals:physics matchup, no ambiguity as to what's there at all. This looks pretty sweet, though I have to question the wisdom of removing the 2D viewports altogether. Hey, let's add brush sculpting and bring this into the 21st century…
Looking at those high-poly images the edges are all fuzzy for me. Here's a render of an older version that better shows some of that detail. http://dl.dropbox.com/u/21050664/district9Weapon/highPoly12.jpg I'll do a nice render of it when it's all finished and stuff.
brought it down to 2557 polys [IMG][/img]http://img202.imageshack.us/img202/2150/hammerwireframe.jpg [IMG][/img]http://img689.imageshack.us/img689/456/renderwn.jpg [IMG][/img]http://img853.imageshack.us/img853/6748/wireframei.jpg i still cant get the tags right for some reason. help? lol