Hey, Real nice design! I just watched a video of the game, seems to be great! By the way, do you mind check an old post of yours? There´s a unanswered question there ;) http://polycount.com/discussion/179273/sig-sauer-desert-issue
Looking at your work you should slow down and focus on quality with smaller props. When I look at prop art I would much rather see something smaller where the artist took extreme care than something larger that is simplified or sloppy. I would suggest you focus on how things fit together, how things are constructed, and…
If you are still confused about what the workplane is used for take a look at this video made by Warren Marshall: https://youtu.be/c-OYY6Pk0NI?t=2m4s Warren explains how the workplane in Modo works: this should clarify your doubts. ;) Oh and btw, for those still interested in the Workplane plugin for Maya, take a look…
Thanks for the kind words! I kind of browsed through a bunch of different style's while trying to get some sort of inspiration kickstart for shapes and such: a little bit of WoW of course, kingdoms of kingdoms of amalur, skyrim (mostly for shapes and their visual language, not really the textures for this), dishonored, and…
looks like all the good little briar-hearts have something to look for under the crucified spriggan this year... about 1750 tris so far, and im also hiding a major glitch on the back of the blade, one of the triangles is diffuse only, speculars not showing up. still unsure of all reqs for importing into skyrim, and what…
Paint or generate it in whatever program you want any way you like. This is an unanswerable question given how vague it is. You've made a lot of threads recently asking related questions that could be answered by learning more about the processes behind making last or current gen art. Much of the information you could find…
I know this is a really old thread but I wanted to point out that depending on how the animation was setup, there's different ways you can do this fairly easily. The Move All Mode (Button that looks like a dot with a bent arrow coming out the top to the right) you can easily re-position the entire animation's origin.…
Form space Order [ame="https://www.amazon.com/Architecture-Francis-D-K-Ching/dp/0471752169"]Architecture: Form, Space, and Order: Francis D. K. Ching: 9780471752165: Amazon.com: Books[/ame] and probably my favorite Elements of style…
@frankie: you can already do it, although not the hard-coded way that these new matcaps are implemented: see this thread over at blenderartists: http://blenderartists.org/forum/showthread.php?174790-ZBrush-matcap-in-Blender especially this post:…