Thanks for the feedback, I started adding one more modifier called 'Rename' to address this. The idea is that you can modify either the path / folder and the file name using dynamic variables and any string you feel like. Once functional you would be able to create folders per bundle that way. The following variables I am…
Thanks for your reply. I will have a look at the wiki, thank you. This is what I am working from (I need to make sure I get the best reference and as undistorted as possible. This won't be for rendered scenes, it will be for realtime so I can walk the circuit at eye level. I haven't placed all my assets around yet, but…
That's ridiculously impressive for a scene put together in 24 hours. Since building my own mobile graphics engine, I've come to realise just how important post processing is. It's amazing how much it can pimp up an otherwise flat and boring scene. A couple of questions - do you have any idea what framerate this scene would…
Art Stuff episode 26 is up! It's the start of a brand new sub-series where I'll paint a portfolio illustration 100% realtime on screen, spanned over many episodes (already have 12 hours recorded!) including EVERY single step of the process like mindmaps, shooting ref, finding ref -- EVERY. THING! This is gonna be a long…
Hi everyone. I got a very good start on the character animations for the civilians. These animations are shown on the female character, but will be applicable to all of the civilians. I will be creating a more masculine walk, jump, etc. for the male civilians. This is a total of (20) animations and will be more soon. I…
It would add uv distortion, the same way you would do so in hlsl shader. Using procedural values as inputs for other procedural maps is the key part of procedural shading and max doesn't expose everything or supply utility nodes to perform basic maths or other operations. It's mostly irrelevant for realtime use since you…
Happy to see it finished! Great work Lou! Is that the normal size of a musket, it looks rather large. Looks like your face texturing could use some SSS and some more loving. But what's best is that you completed a whole character. Onto the next! Good stuff dude Also your eye shader is a quite off. This marmoset breakdown…
Jam, I dunno if youre going to cover this in upcoming videos - but something similar that I really enjoy doing is 2.5D concepting in mudbox. Basically, something similar to what you are doing here, but using tools like bulge/flatten to make it a relief drawing. It's also possible to pull out big shapes out of the drawing…
thanks thomasp, What i mean by merge is copy a folder into a folder containing a folder with the same name. in windows any contents that has the same file names is overwritten and all new files are copied. on my mac i do the same thing and the contents of the first folder is indiscriminately deleted before copying the new…
For me, the MGS series stopped at 3. The third game was unbelievably good. The fourth had a few bits of game dotted around a badly written, well designed movie, rendered in realtime - A "game" that almost let me have some fun before it unleashed another damn machinima episode onto me. If they can make a game that looks…