Old school painting tuts you'd be wanting then... http://itchstudios.com/psg/art_tut.htm http://skindom.planetquake.gamespy.com/FEATURES/shading/index.shtml
I am now an Environment Artist at High Impact Games. We're working on Ratchet & Clank: Size Matters for the PSP. I'm really into the series so it's a big deal for me to be a part of it.
Just mocked this up for $1227 http://pcpartpicker.com/p/Bq2XnQ CPU: i7 for HT (not sure if you need for what you're doing but I thought I'd add it) GPU: 770GTX (enough room in budget to upgrade to 780GTX, which has ~800 more CUDA cores if you need that). Case: Just released. Good smaller size with good cooling as well.…
For a PC dude and hobbiest "i like to mess around with toolsets and game a bit" it was a good one i think. Ofcourse i keep informed about all the stuff presented and coming out. If i was a console gamer or a journalist i would have been upset because the conferences bored the crap out of me. Aside from the feeling, that…
you pretty much just described what ddo and substance do for you. DDo plugs right into photoshop and handles this for you. some studios ive worked at have created inhouse tools where you have custom folders in the psd and that correspond to different maps and then you just mash an export button, but I have never really…