I'm a 3D artist who specializes in hard surface models, I'm currently acting as lead 3D Artist fulltime at a VR studio. my current role is with arch viz and environments, my strongest skill set is hard surface. I'm open to opportunities and freelance, so please feel free to get in touch. here is a link to my…
Hey, I made my first plugin it's suppose to make sculpting faster. The current features are: -Extracting a mask without out thicknes and without the ugly rough edge. -Making a duplicate of current subtool and makes it ready for an insert brush to be used after that you hide hit a button to delete everything except for the…
So I hand sculpted this back in around 2012 ( bottom left), then lost interest in it for various reasons. Putting together a new version now. I have a lot of projects like these where at the time my overall skills were not quite up to it, but feel I can do it now. Will do a zbrush pass on the back pack next and the new…
Hey Martin, great to see you're entering, nice strong start you've got there :) Thanks for the feedback, great insight as usual. Yeah I think my last composition lacks depth and scale, hopefully I'll get some of that back as you say with more recognizable elements. I did some work on bringing the scene into unreal.I made…
You have made some amazing progress on this model, and it does look quite good. However (there is always a but) I think you have made him too wide in an effort to "bulk him up". - If it where my model (and its not) I would really slim down the Latissimus dorsi or the muslce that goes from the ribs to the armpit. From the…
Thanks for the reply. Right now I am trying to model an FN Scar, but the real thing I need help with is making it look like a hard surface. When I chamfer the edges, it looks like it is a hard surface, but chamfering is a bit hard to work with in my opinion. Do you have any examples of how my edges should look without a…
Th ability to see in Maya or Max whether your bakes are having issues because of unsync'ed tangent space or shitty geo is a pretty big deal to me. I used to fuss over my bakes endlessly... then handplane comes along and shows me that it's just the map itself in most cases. Having a clean worldspace map handy during…
I am looking for a 3D Modeler for HARD SURFACE and one for Character For Hard Surface I am looking for someone who is well versed in weapons, mechanical, industrial, or mecha designs that is crisp and clean as the images shown below. You will be compensated well for a complex design For character I am looking for a…
Nice Progress! Looking for more! :) you should take a look at the Hard Surface Challenge here on Polycount, there is many awesome hard surface concept! http://polycount.com/discussion/132146/week-40-the-weekly-hard-surface-challenge/p1
unfortunately I can't seem to reproduce this case (with a flipped object displaying normals but not materials properly). what I get more often is objects that show just the reflection without any materials. Oddly enough there is one object in max that works. if I attach to that object, the others are displayed properly as…