It is very impressive but could be pushed further with some of the suggestions here. In addition, I'd say that your shadows are too black in the open air shots. It could be a stylistic choice but it makes the whole image feel very dark and in my opinion detracts from the feel and look of the scenes. Take the first shot you…
This tutorial was a waste of my time and money and ill tell you why. 1) No turntable at the end, no render sequence at the end, just the same shot that you get in the promo image. He built the textures specifically for use with the arnold renderer, but didnt do any renders. Admits that hes not very good at using arnold.…
Your Protoss skin texture looks cool. I wish I could see it on the model without the wires. Personally I would ditch the snowmobile. And maybe the mechanical arm. Not nuts for the texture on it, or maybe the render is just bad. If in a hurry then show the high-poly only. Or render the low poly better. All of your vehicles…
shadownami92: He man really digging the propotions. Captured the concept well! Agree that you cant really make a Tpose character and still be as cool as the concept :) independ-hans: Looks sweet man! last i saw you you were working on the base! thats pretty fast lol Yes! Alot of alphas :) [COLOR="rgb(255, 140,…
Pretty nice render, its this kind of shit that I love me some good post work. One suggestion I have is adding more motion to the overall scene. Right now it looks like he's either frantically trudging through a swamp, or has just jumped out from being submerged just below the surface and the small splashes don't help sell…
Sometimes in life you end up having to use tools other people create, the way they intended them to be used in order to get the best and fastest results. They won't account for inability use the tools, or your inability to read when someone explains it clearly to you. Or your pointless emotional reaction to news that you…
[ QUOTE ] Hawken makes some good points about adding additional detail, and he's both right and wrong in this instance. 8000 is a pretty high budget for such a simple vehicle even if you include an interior, underside and the wheels. Without those it's a pretty massive budget, and ordinarily some sort of additional cutting…
LOL well EPIC must be crazy as their documentation states that you should never ever ever use more than 300 lights in a level. To be honest with you if you are using a 1,000 lights to light your level chances are you are not using your lights their maximum and again every actor that you place into your level is going to…
I agree I think you're at a good jumping off point but you need to keep creating and keep being critical of your stuff. Look it over, find out what isn't working and fix it in future projects. It seems like you have all of the nuts and bolts how to learning done and out of the way, what you need now is practice and you…
this pass i had a bit of better luck with this, due to some stroke settings, however i am getting a layering effect, im wondering if it is the mallet fast brush causing this. @Tavor: to do the edges, as described in the 4th picture of the tutorial.. i dont use mallet fast. i generally use clay or trim-adaptive for…