Y'know, 90% of that was in my paintover Anyway, everything looks to line up about right except the back. Grab some ref images of people, not just muscle charts, with really well defined musculature on their backs. Should help out a lot.
man, I ordered the GW2 art book and had it delivered to my office. except they messed up the suite number so the guy left it by the guard by the lobby, and whadayaknow, the guard says he never signed for anything. im still pissed.
personally, i'm only 'desensitized' to this kinda shit when it comes to games. for real life versions of any of the above no way in hell am I desensitized to it. I can't stand it. except for the shooting bad guys thing thats ok if they deserve it.
super super awesome. No comments on it really except that the lighting and colors could maybe be tweaked a little for better composition. Maybe some steam blowing over the streets or through lights for the blade runner feel =) , ridley scott used alot of that in the movie.
quick update. worked out the hair a little better still lots of detailing to go -_-) and some new base bodies so i can start doing daily figures much liek the heads... except not daily i'm guessing :P
I really like this, model seems pretty solid and the texture pass is pretty good. Can't wait to see how the platting comes together. Not much to suggest, except maybe some personalization (lady riding a bomb, teeth, stuff like that).
DemonPrincess, I've seen your work progress over the years, from the first anime style model, to this latest one. I want to congratulate you on the tremendous improvement you've made over the years. The polyflow on this mesh is clean, and the form is exceptional.
crazyfingers- thanks, i would put rock statue detail on him....except this is the gargoyle from the show gargoyles from the 90's....and although they do turn into stone..he's not stone in this sculpt. I wanted to do a lively sculpt of lexington.
Hey guys. First time working on zbrush to marmoset baking normal maps and I just finished projecting my high poly to my low poly and everything looks good except everytime i adjust it I get a distorted map on the top of the head? Any help?
Hi Polycount! I'm currently working on the Steyr Aug Bar except one that is from Hell (inspired by Ghost Rider). This is a work in progress, I'm still aiming to a scope, chains, bi-pod, and other additions. Hope you enjoy so far! C&C is welcome! Updated Version: Start off Version: