This is an industry driven solely by passion. Many professional developers I've seen are people that would be miserable doing anything other than making games. You could probably find a job that pays just as much with more job security if you were working in certain other industries (software development, for example.) but…
Just finished on Devil Hunter ranking. As far as beat em up/hack n slash games go it's pretty solid. It's still no Ninja Gaiden, but it's at least in league with it. The combat feels really fun, and I can't decide which character I like more. Nero is nice and simple, and his ability to grab and throw is seriously handly.…
In mod groups, work with people you think you'd like if you were working in real life. Don't work with self aggrandizing attention freaks that constantly feel the need to put other people/groups/etc. down. Since most if not all mods are done over the web, you have to be working with people capable of compromise. Most mods…
I'm learning Houdini now. Exactly what you mentioned. I like Houdini as well. According to your suggestion, I think I'll focus on Houdini procedural modelling not on substance designer although it's fun for me.
Managed to block in the colors and added a bit of material information just for fun (this by no means will be the materials that it will carry, it will be worked on allot more). Now is when the fun starts.
Man... What a game! I really liked Death Stranding story and I wanted do build something from it. This is my take for character Sam Porter Bridges. Find me here: https://www.instagram.com/velimirkondic/?hl=sr