Hi Eric, I agree with XemnasKH (Thanks for chiming in my friend :) ) It is better to take more time in testing to have it more stable release than just cranking out revisions that lead to problems down the road. As well, I have to agree it tis the season for holidays to be shared with family and friends, I would expect no…
This is really good feedback folks, it's well received. @Eric Chadwick I can't believe i forgot to check the wiki.. still I'm glad i was able to serve as an example, being linked there :) @RyanB Yeah, on receiving feedback, I'm thinking i'd get one of my friends to use my assets in their project for free and let me know…
Thank you Eric! I couldn't find a decent script or software. Speedtree Compiler (which is part of the UE4/Unity subscription or Speedtree for Games) can do it with assets created in Speedtree. Speedtree also creates the model for you which is nice. Rendering in any decent 3D package works, of course. But you can also do it…
You're welcome guys. Eric> Thanks! Yeah I have read the terms of using his source material and I am including his readme as required. Unfortunately the torrent jramauri created seems to mess up and stop at 99.9% and is not properly downloading the readmes :( It's all there in the links to the RARs. Also, I'd say I'm…
@JadeEyePanda @Eric Chadwick I've no problem creating maps like normal, AO etc. What I want is how to create the diffuse map in photoshop (I mean how do i start it). Well, after UVing the low poly version and after I bake out the normal map for the low poly version, I take it to photoshop. I've the UV of the low poly…
@radiancef0rge Never thought about github for image searches. Ill dig into that. @Eric Chadwick Never liked googles reverse image search too much, and Bing has always been that "odd one out", but thanks, Ill start using that more as well. @Octo Ive needed to find a variate of images tonight, and right clicking usually ends…
Okay I think I had a false impression because of the some information the Wiki about how Unreal handles normal maps, but I think that's because it makes UV border edges hard by default which screwed up the relationship between the vertex normals and the normal map. I guess there its safe to say there is nothing special…
As Eric said, your focus should be your portfolio. If you are attending a school in the USA, I would suggest you be very proactive in applying for positions and doing tests because you have a year in which you would be on OPT and work without needing sponsorship for h1b visas and all of that stuff. So ideally you want…
if your goal is to work on big projects as a freelancer your should definitely specialize. But at the same time is a lot easier to start as a freelancer if you are generalist, as small studios or teams will not want to hire many artists for their projects, but instead will look for a guy who can help them on the whole…
Afternoon! Sorry for the delay in response to this thread. Firstly I'd like to say thanks to both throttle and Eric for answering my question. In regard to just upscaling on U for Uvs, is it a case of scaling up until it just exits the 1-0 space on the none-straight edges? Meaning this would still look "straight on the…