I think you can have both a job making games and work at a place where you are compensated for your time, and get to work reasonable hours. You just have to find the right place. I'm willing to work late here or there, or come in on a weekend once in awhile, but 80 hour weeks? Sleeping under the desk? That is fucking nuts.…
"Premature optimization is the root of all evil." The best rules of thumb are to do things so they're not dumb and slow (there's no easy, clearly better solution) and then optimise as you go. You'll get 80% of your speed savings from fixing up 20% of your project - you just need to find the bottlenecks. If your game can't…
You know unbiased engines take a looooooong time to render, right? Such is not practical for animations unless you have a render farm to back up the job. Maxwell Renderer is, theoretically, the most "accurate" unbiased engine out there. It is more or less designed to simulate the physics behind an IRL camera. V-Ray has a…
update using trims for Hallway Kit: I've been spending a lot of time getting this 'Hallway kit' just right, because it will be used roughly 80% of the environment. Got some awesome feedback lately and there's some things I have kept to the end such as lightmaps. Feedback received: 1. touching up on my UV's and bevelling…
Best thing is you can kiss me further if you want though i would prefer not... xD http://www.1999.co.jp/eng/10088517 (the Vanguard Overboost system alone for 30 USD) http://www.1999.co.jp/eng/10136932 (Aspinas White Glint for 50 USD) Total Cost 80 USD (From the original cost of paying 120 for the White Glint Vanguard…
Sure. I just start with a flat color and then start laying down details that make it seem like what it's supposed to be. (I know, that sounds like an oversimplification) I made up an example, just to show what I'm talking about: http://i41.tinypic.com/13z6a9f.jpg It doesn't really explain the process explicitly, but it…
lol yeah noonie Cholden works like 3 cubes away from me. It seems like 80% of poly count is Mythic. I like where its headin though, but Ive told you that already. Cholden is right, dirty is good. Skaven are nasty dirty things. For the horns on the head... in the concept on the Mythic page the horns are much longer and curl…
[ QUOTE ] as a former shitty bass player i think thats over kill, claypool is one of my favorite bass players mostly because of the unique style of music he chooses to play, he comonly stitches up between 6 and 4 strings and sounds jsut as awesome on each [/ QUOTE ] Yes, Claypool is my idol, even though I don't play bass…
There's nothing wrong with using orthos at all man and modeling without them, or at least without any ref usually yields bad results anyway. Unless you're incredibly experienced and know your subject exceptionally well. The problem with just 'looking at a photo' and drawing on your model is that your not really learning…
http://www.ynot2k.com/products/laptops/LAPTOPS.htm Asus z71v Barebones. I have one and have had it for 2 months now. 2 gigs of ram 1600x1050 screen res 15.4" nvidia 6600 go with 128mb of ram (handles a couple million triangle models in max, and 10-20 million in zbrush) SATA HD capable (I have 80 gb with 8mb cache) Wireless…