Sadly there is no easy way to see your animations in game unless you decompile a hero and import him as a courier. - The issue with this is that the heroes are higher poly than you can submit with a courier. (so its not really an option, but do-able) TVidotto just posted his taunt like described in this thread. The only…
I'm going to interject here, admitting I did not read the full banter in here. This is a far more complex issue than people like to make it out to be. Here are the facts. Guns are designed to destroy whatever they are fired at, humans included. By design, a gun is a weapon intended to kill. This is undeniable. Insurance…
I would highly recommend checking out this excellent article: GPU performance for Game Artists. Pay particular attention to the section called Memory Bandwidth and Textures https://www.gamedev.net/articles/programming/graphics/gpu-performance-for-game-artists-r4632/ The Texture Fetch time can affect performance of the GPU…
I don;t have a good answer but maybe a solution for you: https://app.pluralsight.com/player?name=32802061-51e1-4e8b-a044-17b799aef1dc&mode=live&clip=0&course=unity-maya-game-character-animation&author=mark-butler
I have the artist (version 2) male model from http://arizonasculpture.com/products.asp?catID=2&subcatID=26 It is more expensive, unfortunately than the one you listed. The 2' high models that are accurate are unfortunately expensive. I remember running across a 12" high anatomical model about a year ago for about $175, but…
It happened quite a lot since last time. New brush (hotkey '0') is improved more. You can define anything on canvas as a brush, AND you can have plenty of different pictures in a set. You can select just one picture BUT also a continuous run through all pictures while one brush stroke. That is simply amazing. You can…
I posted my entry in the topic start of the thread at 10 on the 17th. (2 hours early). Is that a problem? I now am thinking that I probably should have posted in the thread itself. I guess you can check the time of my finished post and time of the images?
Sorry about that. I thought it's best I be brief and straight to the point at first. I've been working on a team project for 3 months, the programmer and I (artist) have been looking into the technicalities for a while now. Without flooding the thread with 3 months worth of links, here's what we've learned so far A base…