Awwww... he's so big and cuddleeee. I'll bet he's just misunderstood... seriously tho, this is the least cliche character I've seen in a long time... well done!
~ Real nice, buddy. As for the polycount, just crank up the focal view and say its supposed to be a boss battle that fills the screen! lol Seriously man nice stuff
It wouldn't be the first time a big name developer released an unfinished game ;) But more seriously: they'll release the finished product in whatever form it is, they won't scrap a year of development.
Perfect, thankyou Teddy :D Edit: I must say that I'm seriously impressed that that's remedied and implemented less than 24 hours after I reported it :P
Any chance you could make a short tutorial or time lapse even of the texturing/painting process? My next character I'd seriously love to texture in this style.
White spec = reflection, black spec = no reflection. Does metal reflect? Quite. Does rubber reflect? Not really. And yeah, you seriously need to stick closer to reference.
Ever considered doing 3D art for a living, Orb? You're pretty good at it. :) In seriousness, you have some of the cleanest bakes I've ever seen. Beautiful work.
His right hand looks like a CLAAAW. No, but seriously, his legs are poofy. Like, inflatable mannequin poofy. Consider slimming them down and toning them a bit.