thats a big improvement. a few things still. you're heading in the right direction with the spec, sort of low contrast on skin, just slightly accentuate the shinier areas, just keep experimenting until it looks good. with the metal spec you want to have a bit more contrast, really brighten up the sharp areas and weathered…
Ah thanks! Yeah, it's been a tricky journey. I've been looking at a lot of the comics as a point of reference for the planet itself (some fantastic series by the way!) and a lot of Fallen Order for the interior assets, which I noticed is a combination of that luxury, smooth-lined aesthetic and industrial. You're…
I've been playing this lately with snowman, it's not terrible I'll agree there are issues with the controls and UI but using a controller the only real issues I was having was with the battle regimen thing. We got it to work once, and it put some negative status on the enemy we were fighting (Trauma) but for the life of me…
So TexCoord did work- I found another problem too. With a post process you can't get the surface normal by using the vector (0,0,1) and dot that with the light vector to get the lighting. I've tried finding another way to pull the surface normal from any given pixel on the screen but nothing seems to be working right now.…
thanks for your feedback man. Nothing's too harsh when it's for improvement. For the puff shoulders, i think it' should more looklike the girl you used as reference for the short. Her shoulder matches what 'im feeling is right for this character. Alas at that time I had already started my uv's (almost caked those textures)…
Hit Act 3 last night. NOT a fan of how they changed the Belial fight. The camera difference was enough to get us all killed multiple times due to poor positioning and rotation (master level 2). It's now super low to the ground and almost looking up at Belial versus top down. The camera also swings left and right as you…
Her face does not look at ALL right to me. It might be the lighting or the angle, but currently she looks like a dude in drag from the neck up. It's hard to tell because of the extremely skewed perspective and pose, but her arms might be short? Her pose is pretty stiff as well. If you put some angle into her neck and head,…
Nearly all PBR systems use IBL. There is no such thing as a "dielectric metal", those two properties are mutually exclusive. Raw metals are never dialectic or insulators. It's important to remember that you're representing the top layer of a material. So a metal with that is coated with plastic/rubber, painted, or oxidized…
That really depends on how you are modelling your high poly. If you are using turbo smooth then adding the correct constraining edges should work fine. If not then you should probably chamfer them. If you are turbosmoothing though you might have some issues getting the curve to look right because it is so close to the…
In your x+y=z shot, i have some feedback. The landscape concept seems interesting because the bizarre rock formation up top frames the image nicely and the lighting is much more interesting. I'd try pushing the lighting so there's a bright/ interesting background and a shaded foreground with interesting stuff going on. As…