Hi guys, Well first off I'm new here and second of all, thank you for taking an interest in this thread . Well where to start heh. I'm looking for members to formulate a game development team. Presently budget is low, but if needed, I can pay you something. The team will specialize in the formulation of 2D based games for…
Hey guys, Wanted to share with you a project I'm just about to start, I will be updating this thread with bits n bobs from it throughout the next month or two and will be updating my blog at the same time. If you'd like to see all the pictures im using as reference press on the blog button below to have a look!…
For me, it's Blender's easy extruding and facing combined with the mouse3 button camera movement for easy modeling. Until 2.35 however, when they added the popup menu for the Extrude key, slows me down a bit unless there's a way to disable that My steps on creating a face, which addicts me to using blender: - Sel a vert -…
Hey guys, This is my very first thread on Polycount. I am currently in my final year of a 2 year course in Australia and would love to get your opinions on the work I have so far, it would be a great help. Normally I do concept art but I've branched out into 3D modeling, texturing and animation. So let me know what you…
Can you show some more examples? Maybe this car: https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/CarConcept#car-concept Also it's a bit hard to see the topology, could you use shaded wireframe instead? Like this:
Because I dont Want to let a Pixi Die, I ve made some new renderings with a gradient Background, worked a lil bit on the Model today but not that much. I m not sure what to do with the "tail"... it would be nice If there are any suggestions ;) And thanks again for the comments
There's something not quite right about those eyes. They seem a bit weird and not organic like displayed in your concept. Look at some examples of cartoon girl eyes: Right now with the two half-spheres you get a bit of a Toy Story 1-ish look which is a little awkward and doesn't fit your style I don't think. Evern Toy…
Yeah AO is not a real world thing. AO is a rendering hack we use because realistic lighting is far too expensive to render in real time. The ideal use for AO is to be used in a shader that multiplies on the ambient light as Farfarer notes. In Toolbag 3, the AO slot multiplies on the ambient (image based lighting) diffuse…
Trondheim The Great Hall of Trondheim was my first large task for this project. The concept needed to be grounded and striking to the viewer. The idea was that this hall housed all the yarls of neighboring towns when raiding season came about in the summer. It did not belong to one yarl in particular but instead was…