I don't think I ever posted the final version of this character anywhere on polycount, not to mention the progress images where scattered over a long multi thread when the original min Domwar was going on. SO... here he is. And here is a series of images showing the overall progression during the competition. I have plans…
Here is a small snippet showing my development for the tool! What you're seeing being played is in the Unity dev "game" engine. It is all still a work in progress, but I'm happy with what I have been able to accomplish. The navigation is functional and the barebones of the app is built. Next up is to incorporate more tools…
I was kind of disappointed by the lack of an Arena, and the shortness of The Dark Brotherhood, Mages guild and The Companions questline, but then again, everything else has massive polish and not all your choices are obvious. Rather than be completely linear in quest progression you seem to have a little leeway in how you…
Did not post here in a while, been busy with work and life. I 'completed' my Japanese themed room, I don't really like how it turned out but I learned a lot doing it. I started another environment and I'm progressing much faster on this one. I also created my first substance in substance designer. Here is some screenshot…
With this addition I'm up to speed on progress again with 4 days to go until I have to submit! I've spent several days Zbrushing the stone walls so here's a look at that These show the fireplace and stairs I did make a very simple rock texture again in Designer but so far there is a problem baking in Painter so I'm in a…
Here's an update on my progress; Wheel: Car with smooth shader: Car with wireframe: I've been making some good progress. I still need to model the interior, some extra details and the windows as well as perfecting some of the topology that I'm not happy with. The car right now is sitting at 1,466 Tris with the wheel…
@Patrick: Thanks! @Jessica: Glad you like the design! Thank you! @Makkon: Woo! Thanks Makkon, you helped me a lot with your drawings! The body hasn't seen much change at all, I'm afraid. I'll be talking to said GF within the hour and we'll see what she says about the stylised body. If she likes it I'll go ahead and…
Thanks! Thats a cool paintover John_Warner. I have tryed to improve the model a bit but i think im going to have leave him as is for the moment, i would quite like to unwrap and texture him now, otherwise im not going to be learning much. Thanks everyone for the advice its been really helpful! So this is my latest progress…
If I had any complaint, it is that you simply don't have enough work in your portfolio. What I do see here shows a clear progression in skill. You start off on the low end but steadily work your way up. Your latest posted model, the dwarf, looks great. It is a very solid portfolio piece and shows stylistic consistency as…
WIP#4 - Abandoned Hotel Bar - Set up Master Materials Hi there, just a quick update of my progress this week. It's been a super fun week, learned so much about master materials, never realised they can be so powerful! My progress so far: Things I've changed since last update: - Finished off the trim for the rest bar…