You mentioned you're nearly done your HP but this still looks super razor sharp. I'm assuming you're using a dynamesh + polish workflow for your highpoly?
Rover Mechanic Update https://youtu.be/L9f9w0d7UZA - Added a Robotic arm for the rover that extends and retracts - (Picks up and transports physics object) - (Presses button + flicks levers) Early Start Area Graybox https://youtu.be/PtRbGsJuzeQ Current idea / background for environment Humans over rely on AI for…
Can you export your polypaint colors onto the zbrush auto uv tiles thing? Then apply that map to the highpoly in max and bake a diffuse map in addition to the normals.
Depends on a lot of things. (use, camera facing, texture resolution, highpoly mesh) But I certainly wouldn't put the seam right through the front unless this was meant for a sidescroller.
I'm going to do a fanart and recreate the commanders room from MGS. I'll probably create its own thread. Btw forgot to upload the highpoly sculpt. Here it is!
Hey xChris... its using displacement for the showcase :) We did blend the texture sets through height lerps, since almost all the textures where highpoly sculpted...
WIP 29 Still trying to figure out the battery ammo undercarriage mesh so that all I need to do is add support edgeloops to it to get it to a highpoly look.
ya turbosmooth is basically the same as any other meshsmooth, just the turbo version :) But works fine for highpolys and baking. I use it all the time, and prefer it over meshsmooth.
Looks tight, are you using 3dsmax? if so you should add some fancy shaders too the highpoly and preview some texturestyles and what not. Very solid work!