First of all allow to extend a big thank you to everyone who had anything to do with the contest. It was a perfect excuse to get together and do some art. Yes the loose rules and big time frame were awesome. Tbh I hardly imagine myself taking part in a purely environment contest from now on :) Although having the time…
Here is what I do. I have two routines depending on what is asked of me: 185cm/79kg. Reg workout - 0615 I do a 6km run 4 days a week. Takes about 30 minutes. At gym 2000-2200: 2 hours. 5 (Wed/Sun off) days a week. * First 20 minutes is stretching of arms, legs, shadow boxing. * After the above warm-up, I go to speed bag…
If you want bang for your buck, it wont be too easy to find a laptop with the same features for a less price then a dell machine. I know here in Australia you can't buy Dell machines in computer stores and I think its similar worldwide; you have to purchase them off the internet. For this reason when someone goes into a…
I use Alt+w/e/r to reset values to 0 in my controllers. Inspired by Blender's alt+transform shortcuts. This works either by selection or current character set (which is default with no selection). This is very helpful when moving things around and to reset things back to default. Very useful for both rigging and animation.…
Here is a bit of an explanation about how you would do the hard blend with the vertex colors. There are other techniques as well, but their one is likely this. I mentioned that "if" thing, that gives you the fully hard alpha, so its actually very simple. This is what your if would do: A= height A B= height B A>B = 0 A>=B =…
This is a really cool looking environment. My biggest concern though is that it was built using UDK Mobile and it has alot of potential to be unoptimized. If you where just wanting a environment to showcase visually, i think its great, but since you said its optimized for A5 only (iPad2, iPhone 4s) it makes me think the…
CrazyButcher: Thanks, yeah I just did a really simple base mesh because I find it easier and faster to do a bit of sculpting and then retopologize later if necessary (the base mesh that is). The image you posted came in handy though when I did in fact retopologized the base mesh I showed earlier. Tadpole3159, Rens: Yeah,…
Thanks again! @ferrettank - Yup, i agree with "left side of picture", specially about fabric normal map xD. But I can't agree with top wear of wood. If I add there more edge wear it could be "too much" and also, what it's more importat - could made this part too flat and boring. I mainly damaged side-part (not top),…
Alright, so I felt like I should explain myself and you asked really nicely so I'll try to break down what I feel is kinda weird about this. I can't do a direct comparison because the angle of the shots are different, but I outlined some angles and forms here. You mentioned earlier that this isn't meant to be 1-1, so the…
Hey, I teach a Photoshop class for the Game Art and Design program at VanArts. I also graduated from the program 3 years ago. I'll give you the most honest feedback I can (regarding VanArts). It's a one year full time program (30 hours of week of classes). Each term is 3 months and there are 4 terms in the year. Term 1 is…