Me and Arshlevon were having this conversation a bit the other night. Bare with me now as I'm gonna ramble a bit. I think there is a huge majority of people in the industry as artists, who aren't really artists. They are technicians. They have learned a very limited ruleset of this+that=game asset. While it results in ok…
You have some good work in there but I think you're holding onto some weak pieces that might hold you back. Always flush out your older, less attractive pieces with newer ones. It's good to have volume but a bad piece can easily wipe out a lot of the gains you get from some really good pieces. Substance Designer Stuff You…
Right, maybe i should have phrased it better. You'd want to find a method that works for your needs and that is efficient. So again, while photo sourcing is a legit way to do things, it is generally more difficult to work with them as you have to generate everything from the diffuse. And with PBR a straight up diffuse wont…
[ QUOTE ] Last PC game I bought was HL2, before that Q3. There is yet to be a PC game that has impressed me beyond these. [/ QUOTE ] Personally I didn't find either Quake 3 or Half-Life 2 anything more than amusing side-tracks from my daily routine. I beat both the day I got them too, and then whenever I replay just go…
Phew! Done! I can't quite believe it! Huge thanks again to David Cruz! So he's a bit stylised and a couple of areas weren't quite as detailed as I would have liked. It would have been nicer to have gotten a little closer to realism here but considering just a few hours ago I felt I'd never even get to this stage I think…
Note: I'm going to talk a lot about process and inspiration in at least this first post, but will post latest WIPs at the top so you don't have to read all of my dumb expounding. Also, this is going to be mostly stream-of-consciousness writing, but hopefully it will make some kind of damn sense. Second Note:This is largely…
Hey guys, There are so many people asking me about the process of making my Ellie fanart so I decided to do a making of for this character. This is just an overview, not an in-depth tutorial. I can't go into details for everything unfortunately due to time constraints. I'm sorry if you couldn't find the information you are…
Judging is over and were FINALLY ready to begin announcing who the winners of Polycounts BRAWL Contest are! As you may remember, the judges were sent the Top 5 FIGHTERS and Top 5 STAGES as voted on by the Polycount Community. From there, they rated the entries in 3 areas: Artistic Achievement, Technical Achievement, and…
Thanks for your concise feedback, Brian. 1. Ah, yeah, for the detailed render, I should have mentioned I withheld the skin pores because I was trying to figure out if a "bio-metal" person would have metallish skin or have skin pores despite the composition or a mix of the two. I won't go the Collossus route since their…
I actually feel like your direction is far more interesting, kinda like what I wanted to go into before I went into 3D art (but more in freelance with some studio experience as a contractor) While game art and working in a game studio can be fullfilling, you're usually nameless to the outside world and you very very…