Welcome to today's news update regarding the August Update of Northern Ireland: 1983. Today, we're bringing you the culmination of nearly 2 months worth of hard work, that brought us through a lot of development, not just in game, but the plot as well. If you look at our ModDB page now, you'll see that we've gone through a…
I have been trying to find out why the bevel feature and modifier keeps making triangle vertices instead of round curves. The top Pic is the goal, but without rounding the entire edge loop.
Thank you so much everyone for the feedback, Ive never had better from any other forum . what you guys have said in 4 posts realy opened my eyes, very helpful stuff, ill definitly keep posting here, cheers. For the building model in the top 3 pics; its a low poly model with diffuse and normal maps baked from a highpoly…
Its called SoftImage: XSI Mod tool, and XNA Game Studio 2.0.NET with VisualC# Express and DirectX 6 or 7 (whichever one came out in 2006) Or 3.0 with game programming for MS Zune edition. To the OT; After reading the replies so far, if you are still up to create "AAA" game and know the programming well in relates to…
I was collapsing the Skin modifier in Max, which made the rig no longer deform the mesh, so figured that was the issue. But no, still not getting the Skeleton appear on import and it still gives me the same bind pose warning. >_<
Exactly what level of hand holding do you require? It shouldn't be difficult to find beginner-level information on the internet for this. The defining characteristic of a base mesh is that it's to be used for something else, so it generally has a lower level of detail, and simpler topology that would support being altered…