You can't really define such a thing without more detailed information. What type of game? What hardware? What engine? What rendering effects? What art style? What is the model? How complex is the design? How close will you get to the model? How many assets will be on screen at once? etc etc etc Otherwise its akin to…
Hi guys, another update on the texturing, I guess it is pretty much finalized at this point, just that I need to import them in game to further refine. Edit : Managed to get it into the game, here are some screenies!
Hehe, kids these days. When you get down to 16 tris you can start worrying about whether you can pull off a character. 500 is loads. :p Andrea, it'd be worth digging through the Low Poly Art thread to see how other people have worked with similar polygon budgets:…
Does this only work if you have the meshes directly on top of each other? I have a fence with correct UV's and a corner-fence with incorrect UV's. They don't sit directly on top of each other. Can I still use this method? I can't seem to get it to work for world or component space :(