Here is another fast bust sculpt made by myself. I'm usually make low poly stuff like on my portfolio, but I trying improve my skills also in digital sculpting and in other parts of 3d graphic. Hope you like it :D
Head scan clean up I was tasked with replicating a digital version of my partners head from a scan. Learnt a lot on this project and big thanks to Liam Grice for helping with the renders/crit. I'll link his Artstation bellow: https://www.artstation.com/liamgrice
The concept is great, though I will say I think you need to get her Leg camo in. I think that is one of Cammy's traits really. Could try playing around with the camo though, perhaps a more digital type. Sculpt is looking great.
One day we'll run out of words and have to start using a number system instead. "Hey Joe, did you play X4920 yet?" "No man, been playing B342 a ton lately." "Oh man, that's a classic! B, and only three digits!"
@Andreas: I'm glad you liked them :) @ambershee: Yeah paper is where it's at! Anything to iterate faster is a good thing. Make use of paper prototypes before coding something whenever possible. If it's not fun in paper form, it's not going to be any more fun in digital.
That's beautiful work, n.s. I'm trying to get into digital painting (background in physical fine arts here) but have no clue where to start - do you have any resources/places to send me so that I might start from a basic level?
Don't give your mom a digital model. That's a terrible birthday present. What's she supposed to do with it? That's even worse than just giving her a card. Please give her a physical card by the way, not an e-card. An e-card is a slap in the face.
For references i was trying to achieve something simlar to Selwys "old man" sculpts: http://www.selwy.com/2008/digital-sculpting-reel-2008/ Among other real references (not other sculpts). Would you mind highlighting the areas which are blatantly wrong? Cheers!
I'm up for a PA set, as I have a concept already done and I would do it anyways. Going to make a digital version and post it asap. By the way, I'm thinking in redoing and resubmitting a set I made for Skeleton King a while ago, is it worth it?
The digital tutors UE4 rock pipeline has a couple interesting techniques in Zbrush that aren't in other Rock tutorials. Was kind of neat. Don't really like my sculpts shape. Anyways, just followed the texturing portion from that tutorial to get into and learn Ue4.