I'm angry about the responses in this thread but I'll shut my mouth. There's nothing wrong with expressing stress, unless you're getting stressed out in order to get one of your needs met. In other words, some people have learned that they can get love and attention by venting stress. If that's the case, you need to stop…
Research Today I've been researching into different league of legends animations: - run ( https://www.youtube.com/watch?v=gKC2w28mvTM - emotes (danceing) (https://www.youtube.com/watch?v=GUZVSDtvTjk) - recalls ( https://www.youtube.com/watch?v=gsqYXyVLR2E ) (https://www.youtube.com/watch?v=YggQdoz2sJI) I have decided to…
Conscious Art Dump Here are some work in progress images bellow: Switched to 5.1 with the project. Best choice so far! Lumen can do amazing things. Enjoying the level designing and asset creation. So far i bought 3 asset packs for the environment and used the some megascans. The rest is all hand made. Switching between 3D…
I'd imagine a voxel engine would be more to your liking. No baking or worrying about how much detail you can add since everythings consistent in that regard. If you haven't already, check out MagicaVoxel and see if you find that type of art enjoyable. Also for hard surface, there's the face weighted normals workflow which…
not a big fan of the "next time it will be better" thing to be honest. Why not fix stuff now while you are still at it and improve? Getting attached to your work and not willing to change stuff is a giant red flag in this industry. Usually tons of iterations are done. If there is an error, we fix it. There is nothing…
This is a trim sheet panel I made to use for the kitchen unit for Project Yuna, with a thought to reuse it for the bathroom as well And this is how it's applied to the kitchen (the kitchen cabinets unit was modelled by one of our team contributors Chris Byrnes https://www.artstation.com/chrisbyrnes) UV and textured by me…
Better split into smaller objects, box UV mapping everything at once will make everything same texel size, you can use vertex paint with tiling textures to make it look non-repetitive + decals. Tiling also can be adjusted in game engine by multiplying TexCoord node with scalar parameter. For vertex paint you'll need to…
Did the remaining attachments and made some
other necessary changes: * Replaced the iron
sights on the LAAG with a proper red dot sight * Increased overall
polycount to reduce flatness * Resculpted
the high poly, I wanted the details to be way more subtle * Made some
changes to the mirroring reducing the number of seams *…
Today's update! I think I did something with the lighting. I also did something with the walls as well as making my first Master Material for all tiling textures. Tomorrow I will make the floor and ceiling textures, decals and start messing up the place. I will then finish the normal on the chair which actually caused me a…
Tile floor naterial looks pretty well done. Now, this Forest Ground Floor materials is all good, but you should keep in mind when those textures repeat, big "landmarks" of the texture will pop out and it will be very obvious tiling (repeating) so, I would advise you remove those big branches, maybe leave out some small…