I see your point and I'll tack on two of my own. There isn't always a set design or chunk of concept art for every little prop. Just following a tutorial tells me nothing about your ability to be creative and come up with interesting props that fit whatever environment. Portfolio fatigue. "Oh come on, another damaged…
Always kinda dug the stocky wrestler takes on Batman. Frank Miller would be proud. Daniel Bel's piece plays up the damage, seams and wrinkles, if you want to reach that level of detail work more of that in there Other crit, probably this part is WIP but the skin texture is too even. basically a rock/noise texture. Where…
Working a new tutorial series, right now it's a couple of hours worth, but more videos are coming in the series! If you ever wanted to set up a space flight game, with intelligent AI, damage and health and a nice 3rd person camera, this is the tutorial for you.…
Looks good I like that he has a pronounced nose. I like the raised scarring on his skin in contrast to the battle damage of the shell. I think the mapping of the shell should be different than other items. Right now it has a leathery feel very much like his belt. Also the shell is more cartoony than everything else. It has…
Yeah the details themselves are pretty good, they're just not jumping out a lot. I must say I don't really like the wheels atm though, the repetition is very obvious there. I'd try to make the damage less specific and more bland. And the brown stuff on the main structure looks good, I'd use that a bit more. Also some…
In case you don't have a keyboard with media keys, if you're on Windows you can use something like SharpKeys to remap unused keys (like the numpad math keys) to media functions. SharpKeys uses a registry remapping so it all works without the need for a resident program (like AutoHotkey for example).…
Hello! Is it too late to get in on this? I'm new to DOTA, so I think I need all the help I can get! My steam workshop page: http://steamcommunity.com/id/pocketgarden/myworkshopfiles This will be my first DOTA project. I'm working on a weapon for Juggernaut... I think the damage on the blade might be too noisy for the final…
Wow, I think your second and third rows look super sweet! Good damage variation. I think maybe you could add in some smaller surface detail here and there, like wear and pockmarks over the general flat area. Like in this pic. Also you repeated every other stone in the row, but I would probably make each one unique to…
I'm aiming to keep both my effects under 4 seconds from start/buildup to finish, since nothing in league lasts longer than that. I'll rig my chain and mess around with trying to animate it and import the animations. I've never done that before, so I suspect it'll take me a while. I'll try and add some progress to the…
I like that you`re not just doing pretty graffiti and that you have some nice urban decay. Graffiti isnt always about "pretty" and sometimes is about flashy damage :P if you do try and get any graffiti higher up- you figure people need tools to get up that high. [ame]…