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Re: Normal map problems in Unreal Engine
Reply by
musashidan
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Nov 2016
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Unreal Engine
How are your lightmap uvs looking? looks like shadow bleeding.
Re: Material Layering - Can't add Model Normal?
Reply by
RashedAlmetrami
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Jul 2018
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Unreal Engine
Yeah this error occurred before I started experimenting with AO blending.
5 results
Re: [Unreal Engine] Encampment Environment
Reply by
FreneticPonies
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Apr 2016
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3D Art Showcase & Critiques
The rocks could really blend into the ground better, it's a nice start though!
Re: reset Xform then convert to editable poly script (3ds max)
Reply by
boyluya
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Sep 2011
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Technical Talk
Huge thanks HP! Works great! Thanks again! God bless!
Re: Is 2056 a valid texture size?
Reply by
EarthQuake
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Aug 2011
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Technical Talk
Why do you need bleed on a tiling texture? Funky uvs?
6 results
Re: [Demo Reel] - Ryan James Smith
Reply by
Kuki
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Feb 2012
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3D Art Showcase & Critiques
Yea interesting use of blending, and mask texture, good job on that one :)
Re: Blade Runner/Cyberpunk Streets
Reply by
Turneep
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Sep 2015
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3D Art Showcase & Critiques
Love it. Really nice blend of basic geometry for the eye to get lost in.
Re: [WIP] Sci-Fi Cave Environment
Reply by
passerby
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May 2013
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Featured Artwork
shouldn't that vertex blend be happening on the tiling map, and not your baked maps?
5 results
Re: GTA 5 road texturing technique
Reply by
ZacD
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Jan 2014
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Technical Talk
Decals aren't very expensive, some of the detail might be vertex blended.
Re: THRONE ROOM <Future Ape Dynasty> Team Lotus
Reply by
AzzArts
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Jan 2015
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Contests & Challenges Archives
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Allegorithmic's 'the THRONE ROOM'
This is part 2 of the art style that will get blended into the whole Dynasty look.
2 results
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