there's a long explanation but if you got any money, I recommend the normal map baking video series on 3dMotive by Alec Moody(IIRC), he also posts on polycount. Thats the easiest most comprehensive tutorial without having to read 15 pages of the 'who put waviness in my normals' thread. Your edges are way to tight for the…
I see you added the anticipation at the beginning and settle at the end. I think the arc looks fine at this stage. As for the weight of the gun, that's totally up to you to decide as part of giving character to the mech. Is it super powerful, or basically a human? Is this for a school project or personal project? The…
iirc Teeside does have a good Games Art and Design course or similar. I went to an open day and it looked alright - encouraging students to specialise as they go through the course, I saw someone get downright slammed for having a portfolio of nothing but anime sketches. But aside from that I don't know much else. the…
Thanks for answering my question man! Razgriz - Good point. I may have spoke too soon! It probably wouldn't work out as I suggested on a scene this size. The number of materials might not necessarily be an issue since you could set ID's like you would for UDK, the problem would be lighting. IIRC you can only use 3 lights…
That article is 3 months old. Also IIRC Blizzard just opposed their trademark with the patent and trademark office not directly attacking the game or valve, just the name trademark. I am finally not crappy at Dota 2 anymore but I still find myself playing more LoL. The Dota 2 community frustrates me. I shouldn't read their…
Been giving zb3.5 a shot over the past few days, and asside from flatten now being useless, I can no longer see thumbnails of my ztl files when in the load menu, wth? Does anyone know how to get that feature back? Their are a ton of other problems I've found but that one really irks me. Was actually hoping when getting…
Looks amazing! Not sure what it is with the self-illum shaders, but iirc it should work in that load out view too. Also you might want to consider adding an underside to that cape for the LOD0 (I'm assuming that's the LOD0 you're showing us there) since the under side of the cape is easily visible in players' loadout views…
Very nice and clean bake. Two things that irk me about the model though. I don't like how the handle area just intersects into the rest of the gun. Also, while you may have been following the concept, I really don't like the square grip. It'd dig into your hands really quickly! It's not worth fixing these, but things I…
oh yeswhile i have your attention scott,you being more of a world war 2 freak than i am i wonder if i showed you a pic of a machine gun if you could please try to identify it,im making an environment from Raiders of the lost arc, on the funky looking german plane there is a machine mounted on its turret,it doesnt look like…
cant wait for the day we can stop concerning ourselves with this cloth sculpting malarky, and get something really interactive. no matter how artistically it's done, sculpted cloth always irks me. but laying down folds in zbrush, you can take the usual approach of working from the broad shapes to the finer details. pick…