heyho.. finished another model laying around and waiting for some attention. In the process of making the textures and final shots I also reworked my toon shader a lot. Switching from shaderFX-node-pushing to txt-editor scripting. Cleaning the code and tweaking the methods. Will release an update for the shader soon.…
Thanks guys, really appreciate your comments. @Lewist - totally agree, I'll try playing with the light setup/colour as suggested. @darbeenbo - cheers - the lightbox is a standard thingy that comes with Weebly, might try looking at different website creators as unless you use your own code (I'm no good with html) this is…
After learning Java the only thing he needs to learn in C++ is pointers and OOP I believe. I would strongly suggest Python and C#. As for understanding the algorithms and making your mindset to understand logic would come later on when you start coding at high level. Many would disagree with this post and claim that C++ is…
Damn it, and I just wrote something out lol. Here it is anyway I guess proc exportToCryEngine() { string $prompt = `promptDialog -title "Cryengine Export" -message "Label your node:" -button "OK" -button "Cancel" -defaultButton "OK" -cancelButton "Cancel" -dismissString "Cancel"`; if ($prompt == "OK") { string $name =…
With 3D shape at 100, the breadth slider hides because it has no effect: Normals are determined 100% by the 3D shape. We could run a broad curves filter on the 3D shape at that point. I'm not sure how useful the result would be. I must run an experiment and find out! I know what you mean about lopsidedness. I'm working on…
Could you happen to use Phsique? My Skin2Physique can convert the weighting you have already done. Then use my mirror_physique script, then convert back to Skin using the Skin2Physique tool. Skin2Physique Mirror Physique To answer your question directly. There's no function to get an array of selected vertices in skin, so…
scroll down to post number 6, you just setup your network like shown then add the lines at the end of the code. Also you should look up possible blendmodes, or whatever and include those in there, when i made an alpha shader i ended up having as many of the alpha modes as i could find as each situation required something…
sounds like good news. Ive done some investigation into papervision here at work, its pretty cool but not all that user friendly and does seem rather slow at 3D and slightly unstable on some systems. It looks like Roxik has the best flash 3D but he hasnt released his engine yet :/ ( http://roxik.com/ ) Reading what you…
There are allready mods that change the skins or change the weapons code but you always need to replace your files and then you cant play online anymore. I would so love to replace the models and put a big twist on it. @ Richard Kain Would be allready great if a contest includes that you need to put your entry into any…
That's going to be a losing battle if we're talking about triple A game dev with millions of bucks on the line and an untested code or an inexperienced team with a new engine. Simplistic view? It comes with the territory. Unlikely you'll hit your sweet spot shipping deadline if your studio's commited to normal 40 hr work…