Simple clay render combined with a 3 point light setup will get you far! This can be done with any render avaible for 3ds max, I personally use V-Ray since its also the renderer I use at work, however you could do a super simple setup with the default scanline render: 1 - Assign a standard material to your mesh, you can…
it's a madhouse! every man for themselves... decided If I was going to wait no longer! as skipped a few to many generations before pulling the upgrade trigger already. ( real antsy considering I have been patient on a tri SLI Fermi setup since 2010 ) And SLI seems to be falling to the wayside with anything above 2 cards…
This thing got away from me. I know the exact moment it happened. my ears were sticking out to far from the head and I tried moving them in to get a better overall position. A) I had stepped down subdivision levels B) my higher subdivision levels all remembered the higher points after the move. So when I smoothed out the…
Doing an explode bake doesn't mean you need to use a large number of seperate mesh chunks, and using a continunouse mesh chunk for everything that doesn't animate(or just 2-3 larger chunks) doesn't mean you shouldn't do an explode bake. My general rules of thumb: 1. Use as few mesh chunks as possible 2. Use separate mesh…
Like many I used to smoke a ton of weed when I was younger, but over the course of 10 years I'm at a point where I partake once or twice year. Usually with a bunch of art nerds, and I would say 90% of the time nothing creative comes from it, usually it's just discussions about how Firefly wouldn't have been canceled had…
I agree with your outlook. I feel the work I created for the competition was top of the line portfolio work for myself and I'm really proud of what I came up with. I really don't understand how in the judging criteria it says to concept all of the equipment the hunter uses, as well as create a world for him to live in yet…
https://www.artstation.com/artwork/4N51K1 This Playable level is running at 1440p - 40 Frames per second on a RTX 2080 on Epic Scalability Setting. (Unreal Engine 5.3) Over the last 3 months I have been working on this playable level as both an optimization and environment design exercice, learning all the intricacies of…
Jungle sanctum scene - There's some pretty serious scale issues on this one. I assume, in the context of a video game looking through a first person camera that the hallway the player/viewer would be walking down is roughly 3 meters tall. So, looking in to the room, the head is the same height as the walls, approx 3…