@peris: Thanks, as mentioned on twitter I literally started studying your script which was a great start e.g. figuring out how to add active image nodes in cycles. So thanks a lot for your script. regarding: * hotkeys: Yes thinking about that, its a good point. I was thinking of having toggles in the preferences to enable…
I would want to agree with you but when looking at the bigger picture, I cant...not completely. While yes, it is true that as a complete content creation package Blender is going head to head with the rest of the major players... the reality is that it also is going head to head with the companion products as well. It is…
"Blender has gotten a lot of new features the past year. It is only natural that it would suffer some performance decreases no?" Not at all - a new feature doesn't have to retroactively affect any other aspect of the program, you can have tons of new modeling tools or other new features without affecting performance. The…
@Blaizer I just looked into the first ten in that list you linked. They are not simply closed without reason. One was closed because it did not have enough info and the one who filed it did not answer questions from the devs. 2 were closed because they were implemented/fixed. The rest was closed as duplicates. So saying…
Question for you all - has there been any attempt at bringing back an equivalent to the pre-2.8 layer management system ? By that I mean, something similar to the compact mini UI with grey/yellow dots to move objects in and out of layers. Of course such thing would have to account for the fact that Collections can have…
@Justo Hardops is more than just a boolean toolkit. It's a workflow booster with an excellent modifier system. It takes care of a lot of tedious tasks behind the scenes(like a lot of Blender addons) and has many more tools than just Booleans. Of course it works flawlessly with its sister addon - Boxcutter - but is also…
@renderhjs That's a great way of doing it too! I'll need to add that shift+7 to my brain shortcuts, since it's a very powerful tool to have. Thank you for sharing this! Working limited to an angle threshold can sometimes not be ideal for all meshes and shapes, that's why I like having manual control of everything, anytime.…
Hi, I've been following this thread - good info. I put together a few scripts while learning Blender UI. Not sure if these can be replicated somehow using built-in features, but I didn't find any info, so I created these (EDIT: these are my Dropbox links, shortened to fix one on each line): https://db.tt/997SKjXh -- Delete…
Hi, just wanted tho share my experience with Blender so far. Im a 3d-artist at Redlynx Ubisoft-studios and I have used Blender for all my 3d-work so far for the past year, along with zBrush and other programs. I moved from 3dsMax to Blender a few years ago and Im really glad I got past the issues of somewhat different…
Hi, in AssetGen the addon already generates the curvature map, it recreates this old node setup (the new I have posted keeps more details), the script recreates the node setup and import the normal map as linear then it saves the result with an output node with a gamma node at 2.2. Also in the script it's called Generate…