Nice stuff dude! Overall, I feel like the weight is a little soft. Everything feels a little light and disconnected. But I think you have some great ideas and I love the last piece! nice!
Anyone playing Hardcore? I've heard the gear is somewhat better? But other people say no, its the same. But then Ive heard that the game has been balanced differently for hardcore than soft. Anyone know anything about this?
Well, I still dont get How I would achieve a smooth and rounded edge? 1 problem is the jaggy curve, the 2 problem is that I want a soft edge, so the tunnel does not look to hard
As a baker, I can gave you one tips, no baker ever would put a cake on a grid. 90% of chance of it breaking down, it's too soft, you can only put bread or viennoiserie on grid. no cake.
I think his overall pose is too casual. Needs to be more hunched over and aggressive. Think Kratos from the original God of War trilogy. The feet plants are really soft, like he's walking on pillows.
Looking good so far. I feel the spec maps could use a bit of work though. right now the reflection distribution is a bit too even and soft making the arm look a bit like plastic.
I would work on the grip, the diamonds should not be flat and they should be more close to each other, or they should be made like cushions, soft and bending on the edges, right now it will not translate well in a normal map, and it feels flat.
The characters themself are really interesting. Regarding the drawings, I would suggest using more hard round brush and less soft brush, I think it would give more of a serious feel to Your works. Cheers!
Bastard offspring of a Marauder and a Wraith? Great stuff as usual. I think possibly tightening the bevelled edges a little might help, as I think they are slightly too soft and give it a bit of a plastic look. Is this for mektek or personal?
Started on the crown! I plan to work his skin more stone like, I don't like the soft skin he has in the movies etc. In the comics they suggest a rough skin, which I find logical.