For getting started and on the project described in this thread: http://www.polycount.com/forum/showthread.php?t=156690 I need some reference images to impress my client with. The sculpting/modelling has to be very precise, realistic and rich of detail, also the textures. These images are for a rough reference, I will…
Cold Iron is seeking an experienced Senior Level Builder to join our world class team on our next AAA title for consoles and PC! As a Level Designer you bridge the gap between art and design, making the content and pacing of the game more enjoyable through layout with strong artistic sensibilities. Do you excel designing…
Cold Iron is seeking an experienced Senior Level Builder to join
our world class team on our next AAA title for consoles and PC! As a Level
Designer you bridge the gap between art and design, making the content and
pacing of the game more enjoyable through layout with strong artistic
sensibilities. Do you excel designing…
I'd say take your time it might be worth it. Feel you about these more "elaborate highly detailed" works take a while, especially for some of us who came from old, n.d.s. designs that are at most 200 triangles.(where i came from) Glad to come from a view of appreciation of the lowest to the somewhat highest & having…
I wasn't able to post my progression for about a month due to having to take time out for an arm injury, but I'm now in the clear and able to show off last month's progress! So first off last month, I acted on my self crit and re proportioned Onoki to have more of a triangular flowing overall silhouette.Shortening he's…
Ah, I suppose I should have added that. I want to either a) Challenge you guys to come up with some awesome sketches or models showcasing this approach! or b) See some current work that is starting to show this sort of theory being used! I look about at some of this archaic Sci-Fi art with big transistors and LEDs, low res…
man 2017 went by way too fast! heres some of the good from my perpsective. -HIt the Ultra focus button with my art, and made improvements i didnt think possible -Hit the mega focus button with the gym, and made some nasty gains. -Learned Unreal, to a point where I can confidently use it. -Made some of the dankest friends…
I was going for an old dried blood look on the weapon, though I don't think it was very successful. Thanks for input on that. You know what's odd about the scabbard engravings is that they are normal mapped, they just show up flat on the render. In Maya Viewport 2.0 preview you can see the bump showing, but it's so shallow…
I agree with Pior, Eld and some of the other guys... its all about art direction. Check this out, these are some screenshot I took from a 12 year old (!!!) PSX game called Breath of Fire 4 (really cool rpg): These are all full 3D environments usually covering large areas and in most cases you could rotate the camera in…
The website the way you currently have it setup looks a bit old school and unprofessional imo. Personally I wouldn't worry about that too much I think your main focus should be content. The only thing that stands out as really solid work to me is your latest with the nike shoes. I think you should make a game ready model…