Day 18: Boolean workflow frustrations Today I got the bolt carrier and ejection port made. I replaced the spline intended to subtract into the upper with two capsules. I also did some minor fixes to the front and rear sight. Ok I definitley have some issues with the workflow. The biggest problem is once you have added an…
Hey Plyomet! I regard to the question you have about quads vs tris, It all depends or rather, it is how you use them. I have found that topology flow is more important than the question of quads vs tris. Personally i think in quads but I am not afraid to add a tri if the situation calls for it. My advise is to think in…
[ QUOTE ] "estimated to have around 30 to 40 buildings. im in the beginning process which no prior environment experience so i hope you guys can help me out with constructive criticism." Best advice I could give - with no prior environment experience, cut down the scope, way way down. 30-40 buildings will never get done.…
Thanks for the responses. @frubes: I've curved the pelvis a little, I agree it looks a little flat, in fact I think it still is too flat but I'm considering enlarging the whole pelvis area and I could add an extra loop to curve it more. @nrek: Cheers man, I see what what you're saying with the ball, as the ring replaces…
1. I just scripted it. The Maxscript Help lists all the variables you need for Relax, I just put it on a hotkey or quad menu with my favourite settings, easier to access that way. 2. Yeah, it's a bit annoying like that (although I find that it actually zooms in on the single vert so that it fills the screen, which is…
1. It's my first time mirroring UVs in 3ds Max and I followed the wiki page instructions closely. The first two screenshots are the low poly with just the normal map baked in Substance Painter, which looks great besides the circled, flat area. That area and the quarter circle extrusion are the only parts of the low poly…
Hey folks. I'm currently at school trying to figure this one out... See, I've been assigned to model a locker. I'm currently working on the door. I've made a high poly model and a low poly with UVs. I baked the normal map yesterday and at first glance it looked alright, but when assigning the diffuse the 3D effect more or…
Hello guys, asked me in artstation how I've made the coins layered on top of each other, then I decided to write here the process. Here are the part of the graph to do the pattern: After the shape is done, in the part 1 I just use the Histogram Scan to create a alpha. We will need this for the Tile Sampler Color: In part 2…
Oh i see what you mean ZiO, yeah, I and my teacher also talked again today and agreed it is the best way at least to complete the exam, so I could work more on it later as with just one month of work more after the module ending it could become perfect for industry standard. However you inspired me to try to do better from…
There isn't much that will be captured on the AO and normal passes. You have a lot of long flat surfaces so not much AO or normal detail to capture. AO is calculated when two pieces of geometry have a difference in angles, such as indented corners (like the inside of a box), indents and extrudes. Aside from the edge…