Except it's not a subsidy... It's not 'cash under the table', it's a reduction in tax. It doesn't come out of public spending. Less money changes hands. Your argument only holds true if more money is being taken in tax elsewhere to compensate. Which it isn't.
I'm gonna keep an eye on this for sure. I can't say much as I don't do much character work, except that... is her head a little small? To be honest it makes her look more heroic so I'd keep it that way.
@BradMyers82 Thank you! I am trying to do more realistic sculpting of humans though, except for that head as it was an assignment (glad you like it). But damn, creating real-life looking sculpts is hard, any thought on the latest head sculpt?
I assume marble is just like stone, but with a much brighter spec - right now I can hardly tell your spec map is doing much, except for a few edge highlights I see. Maybe post your flats?
Yes, the majority of us are well aware FOX News is ridiculous. I don't think anyone here takes it seriously except the old and dying republicans of yesteryear. Sadly, as JacqueChoi pointed out, our comedians often do a better job.
Peris: opinions are divided on that, I can tell you. I'm not sure where I stand on the issue, except that I do hate the shit out of unwrapping lightmaps, so when given the option I will choose 'fuck doing it by hand'.
Guess i didnt post the other side huh? :o need some work, lots of sharp edges from 2007 (lol i actually checked and i did that M4 in 2007, everything except for the body is new now though)
Guys, check this out! --> Go to "http://www.snaketakes.ca/index.php/corp/jobs#environment_modeller" --> Read the Bioware Montreal job descriptions : https://jobs.ea.com/search/view.do?id=a0z50000000zxmg It's EXACTLY the same text! (except for "What skills does BioWare look for? ")
Texture layouts are pretty ordinary. Almost everything's uniquely mapped, with a few exceptions for details like jutting stones or posts. I use tiling textures as a base for things like plaster and shingles, then paint a lot of unique details over them.
wow, its always great to see how other artists are obsessed about detail (except it pays off), and most importantly, that our craft can include long hours of tedium known to few others. thank god for internet tv.