Two materials is always going to be more expensive than one material (assuming we're talking about basic materials) Loading two textures is more expensive than loading one texture (assuming the same memory footprint) Unless there's a very good reason (ie a render programmer tells you to) for doing otherwise, put everything…
WIP of a handpainted tiger bust. this is a highpoly sculpt in zbrush, unlit with polypaint. I'm just noodling and adding to it as i go, like an illustration.
Love the handpainted style. I was a bit confused by the PBR part of it. Only thing I see for PBR is you have a Roughness map, but the map itself doesn't seem to make sense? The candle should be smoother where it has melted into drips, and nearest the flame. The lighting on the upward-facing parts of the holder shouldn't be…
I understand this feeling when I was doing car modeling. A couple of days of relax can help! The texture you did very precisely for me such as the rust parts/ peeling wall as well as the oil?or rust on the floor? Anyway they just need to be pushed a bit further. I like your modeling a lot! You mastered the shape! I am…
yes - completely possible. you connect it up just as you would any other material with a virtual texture - its covered quite well in the documentation. and - just to clarify... virtual textures were introduced in ue4
The pack of cigs just sitting by the hipster girl kind of made me laugh. It's weird just having a prop for prop's sake just sitting there. It's kind of lazy, like you're saying "Oh, yeah, and cigs. She's a hipster, GET IT?!" Additionally her hair just looks untextured, not sure what's up with that. The chromatic effect on…
Why not try and get back into the industry as a tester? Judging by your resume it seemed like you found opportunities at your studio to help out with 3D during your free time... why not try this again and just bust ass to work your way up to junior artist or something? There has been a lot of great / realistic advice given…
Hi everyone!I’m looking for someone who wants to practice 3D animation by recreating a short scene or video. This is a personal non-commercial request, just for fun and private use — not something I plan to publish or sell. If you’re interested in practicing or experimenting with animation, I can provide references and…
As mentioned you can vert paint nanite meshes, but you have to "apply" the vert paint which will make every instance of the mesh in the scene take that exact vert paint (any different vertex data breaks nanite instancing between meshes, ie be careful with spline meshes as each segment is not instanced and so on), so if…
Not too long ago, a good friend of mine by the name of Nicolas struck up a conversation with me about the general trend of online gaming. Sure, there were always big block buster titles to play, and yeah, they played well. But there wasn't really a lot to make each one stand out from the crowd amongst the rest. The phrase…