What kind of drone did you use? Got any tips for delighting? I generaly think that large objects like this building are better off done in a modular fashion with tileable textures and some decals here and there but this should be interesting.
Oh, but then we are talking about astronomically huge differences. Houdini is a modular software that is built from simulation and area recognition, everything in Houdini is modern and take a good lot of time to process due to it's power, there is no comparison between Maya and Houdini.
Thanks guys. My environment is made up of very unique buildings and assests so it would be hard to reuse my modular pieces, ill mosy likley go with keeping it somewhat small but focusing on making everything look amazing!
Thank you guys! Here are some of the updated screenshots. Content pack #2 is now released and available to all patrons. https://youtu.be/GtYu363p1HM I am currently in the design stage of the next pack: Modular guns. Stay tuned!
You could do a quick level design thing with UE4 and existing props, I'd use LPV so you don't have to bake anything. Have some fancy vertex painting and modular buildings would easily impress.
Should also post some of the assets I've been working on for the scene. Here we have the first building blocks of the modular buildings. Right now I'm building the modules by floors, but is it better to position single wall modules in UDK?
I am modeling mostly from the artbook. And there is same sword, but with flat grip, but as I can see the real version is round. Now I am confused. Or maybe they just made the swords in more modular fashion I guess.
Think modular with both your textures and your models. Some examples to get you thinking: http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html http://www.thiagoklafke.com/modularenvironments.html http://www.philipk.net/tutorials/modular_sets/modular_sets.html MOAR!…
@Darkmaster yeah Ive also used the Tortuga docks concept as my base for this piece :D Didnt keep true to the concept a 100% though ^^ Pretty simple geometry really.. alot of planes and modular pieces, alot of primitive shapes ^^
Background modular pieces are 95%done. they need some texture filling. Foreground buildings on the right are close to finished. There are some missing textures and some leftover modeling on the grocery. I'll place these things in engine when they're fully textured.