jocose I really would like to encourage you and other that are interested to have a look at the script(s) that are posted in this thread. Read them at least once and you will notice its not a impossible thing to understand. Once you get dirty yourself its all about googling for reference snippets or asking around here but…
Computron, it's called radiosity. There's indeed sonething you miss in this timelapse, you have to place a skylight in your level and enable shadows. Then start the process, bake to vertex and like I did adjust the levels. http://wiki.polycount.com/AmbientOcclusionVertexColor#A3ds_Max_-_Radiosity The mindfuck behind the…
A few things: 1. Use spot lights instead of directional lights. 2. Shadow maps are mapped to the entire scene, so if you've got some meshes off in the distance, hide them or get rid of them. 3. Adjust the width setting in the light properties to turn the light into an area light. This will enable you to blur the shadows…
...no need throwing processing grunt and/or polys at the issue. Tech's already here, has been for quite some time. Essentially enabling enjoyment of a particular form of delectation, be it shooter/fighting/racing/RPG/RTS...blah, blah. If I may..."Yet adding high resolution texture packs and realistic lighting settings can…
I can only speak for me, but if its a Optimus. Be wary. I have discovered Nvidias drivers work horribly for 3d max. As well as crashes in certain games with high shaders enabled. Meanwhile, my AMD cards NEVER gave me such problems. I know it used to be the other way around, but now its AMD with the good drivers and Nvidia…
Specular is an aproximation of point light reflections(were doing it with math not shooting rays). It doesnt cover the whole content of the scene other than the lights but it is reflection. If you had full scene reflections it would still be run through the same Gloss/Spec maps. Boths shots, 1 photometric area light, shape…
The shading error above seems a bad exported(or averaged) vertex normal. Caution with the 3dsmax2obj exporter that comes with 3dsmax ( it messes a lot the normals). Try to export it better as SBM or ASE if you use 3dsmax. And remember to triangulate, ResetXForm/Collapse in max and "freeze transformations" in maya just…
Sorry, another minor update... * Dialog now remembers position across sessions so you don't have to keep putting it back in your favourite position. * When the "Replace existing objects" checkbox is enabled, object transforms (and simple keyframe data) will be preserved, so if you've moved your OBJ imports in the scene at…
In a new material, put a Reflect/Refract map into any slot (doesn't matter where). Check the 'from file' button, so it enables the render bottom panels. Size = each view's render size. If you have any atmospheric effects set up, use the values there, or you can have it pull from a camera. Click on the To File to tell it…
Oh yes! Hooray. I never actually noticed this thread before. Always On Top Maker http://www.fadsoft.net/AlwaysOnTopMaker.htm Sometimes has its uses. Does what it says. Taskbar Shuffle http://www.freewebs.com/nerdcave/taskbarshuffle.htm Drag taskbar items to rearrange them, do the same for the system tray. Optionally…