Alright, I have made some big progress with this project as it gets closer to finish! I have made some fixes and changes. * Fixed and improved resolution scale of floor textures and displacement tesselation * Updated and fixed wood crypt walls with better wood direction and indentation bolts for the brass panel * Updated…
A few more suggestions : -Add default subdiv method in prefs so you can decide to use PN triangles instead of catmull clark by default -Allow to modify common properties of multiple selected assets, for example if I select 5 meshes, I want to be able to activate backface culling on 5 with one clic, change their default…
Ha Great news, I was actually re-reading through this and had thought i might have given you an answer that wouldn't have helped, glad to see it worked out. TLDR : TLCR = Can't read. I would much rather you went to youtube to look up a proper guide with video that would help much more than reading all this. Also I don't…
I went to Think Tank, 7/12 of my class currently has a job in the film/game industry (myself included, junior lighting/compositing artist). Our course ended in June/July, however only one person got a job right of out school (took till november for me and recently 2 more just got hired over the new year break) To sum it…
Sorry it took so long to reply, got stuck at work... The rope is actually easier than it looks, and if it is done right it comes out great. The first thing I did was look at some references to find the type of knot and pattern I wanted to do. I set up splines in the pattern of the weave, leaving space between them since…
That could work for some rigs and animations if they are pretty limited. It would help if you could scale that bone, but most games don't allow squash and stretch only rotation (due to memory constraints again). The problem is that the shoulder is a ball joint and rotates almost 360 degrees, then the elbow bends on one…
Hope this makes sense... I don't have all the correct numbers memorized, so you may need to mess around a bit. -Start out by making a cylinder with the number segments equal to the number of arches you want. (like 16 sides, for example). Make it the size of the curve you want, but keep it about 1 unit high. Keep everything…
Make certain each project starts with a beauty shot; the wizard is the only textured project that doesn't, but that's still one too many. ;) Untextured projects always feel unfinished. Resist the temptation to post works-in-progress and be aggressive about culling the weaker projects over time. Overall, your textures could…
Then I wouldn't suggest a 17" That would be a PITA to carry around all day at school. You get better deals with the ATI cards and DX11 support. However you dont get the CUDA support of Nvidia. Here are some ideas (and you dont have to buy here, just examples). If you swallow the pill of ATI:…
McBradd I use the exact same config as yours : tablet on the left, mouse on the right. Whatever happens on the left screen I control with the stylus either on the intuos or straight on the cintiq screen, anything else on the right screen I do with the mouse. I rarely use Wacom's display toggle fonction (makes the cursor…