If the conditions are true, I activate the input? Or is this already about setting the right position for the cropPING according to the number of inputs? So divide 1 (for the whole matrix) through the number of inputs to get the crop size for the first input. I created a Pixel Processor, fed my material maps in, and tried…
There are 2 major rules you need to follow when setting up smoothing groups for baking normal maps. #1) Set each UV island to its own smoothing group #2) If later you decide to add a smoothing split (a common decision if you find edges too harsh for your normal map to bake as one UV island), you must also make a UV split…
Necroing this thread. Did anyone ever figure out how to get mirrored UVs and normal maps to work in UE4? I can get any other bake perfect by checking mikktspace in xnormals. However, no matter whay I do, there is always a seam with mirroed UVs when I try to go from MAX to Unreal 4. Current process: 1. Export low poly,…
so basically you want to project a ray from the world origin through a vertex and move the vert to the intersection on a rotated plane? The word Grid threw me off. You mean a maya poly grid right? that should be quite simple to script. Would you like me to? Edit: Done, hope its what you wanted. select the grid/plane then…
Ty for your answer, appreciated :) It's about 5 days I posted on s.trades the same offer, but nobody answered me yet :/ All the games (included TBOI+DLC) are from Humble Bundle, check it out https://www.humblebundle.com/ You can pay what you want (1$ minimum) to get lot of games, there are almost 1-2 "bundles" each week.…
Well, it still doesn't make any sense. Do you know what the object world pos is? Right now you you just darken the snow mask and the snow mask is completely black at X=0 Y=0 Z=0. You have your snow direction parameter already transformed to world space (I suppose/hope), just dot it with your rock normalmap if you have one,…
while this is mostly true from the user side. for most things. it's a MASSIVE oversimplification on the author side. obviously the skills and experience of the developer are huge factors here but in general the flash IDE gives you a lot of room to do things in ways much faster than the same thing in pure htmlCssJavascript…
That shot of her from the side is not directly on. Her face is rotated towards the camera a bit, which is why you can see her opposite eyebrow, so it's throwing your nose profile (and everything else you're matching) off, I agree with the others that it was better before. The problem with aligning to refs like that is you…
Art test is total waste of time and unpaid art test are showing how much studios care about their employees[or to be employees] Getting the job is not in any case reward because your are not slave you give your time and expertise in exchange for money Can you even imagine freelancer with 15-20 project per year mostly from…
To help Pea's point along with an analogy. When you have two colors your blending choices are limited. When you add a 3rd suddenly the entire spectrum opens up and a lot more options are available. Instead of one side giving into the stronger side and going down with claws flailing we might see something more like the…