Well, from the looks of it (after some digging..) it would appear as though they are using the Moveable Type Blog software http://www.sixapart.com/movabletype/ That would possibly be a decent place to start your search for answers. I am pretty sure that is a built in feature, but I don't mess with blog stuff, soooo.…
http://1up.com/do/newsStory?cId=3148623&did=1 'As Eurogamer reports, MCV was recently told by CEO Kelly Sumner that between now and mid-2007, we can expect between "five or six" titles.' '"We're working on Guitar Hero 2, which will have 40-plus new tracks," he says. Those wanting on genre-specific versions of Guitar Hero…
ahh , thats it , i think i remember messing about with the linear mesh smooth ages back , but never set it back to the defalt ... i had noticed the mesh looking very triangly .... bummer , i just spent the day modeling the high poly version ... i probly will have to go back and clean up the low poly then smooth later ... i…
Must have left that sentence unfinished because I wanted to check, but then forgot about it completely. Thanks! Yeah, rice and beans are great, and those rice cookers are nice. Otherwise, boil then simmer on low covered for 20 minutes to make perfect rice. Might depend on the stove though? And I assume one could just toss…
Let me try to summarize your answer, do tell if I am mistaken: - Material ID / Material assignment isn't limited to any "group" of polygons, I can assign them at will, and still keep them as a single mesh, without any sub mesh. - But each polygon should have only 1 material id. (I just tried Blender and it seems to work…
Well mortalhuman pretty much summarized the standard approach to it. I was doing some reading into this very subject, and came across an interesting link .. I'd recommend checking it out as it's a nice detailed and visual explanation of this approach (in UDK) :…
Thanks for the explanation wes.sau. Didn't know you can add more layers on top that use different inputs. So to summarize: the best workflow from WM then should be 4 layers that go into one RGBA splat map for large scale/backdrop texturing. Layer 0 can use solid white as mask. Should be possible without texture input. So 5…
Added bump-mapped musculature detailing (subtle but effective, I think), some reshaping and realignment, all in all progressing well, though I'm having rigging probs for some reason (rig was complete & tested quite a while ago but it's developed some glitches in the script drivers -- bummer). Stills: 23 frame 360deg turn @…
alright...that makes things clearer.. so LEVEL wide only with kismet but for GAME wide rules like defining the battle systems,loot systems etc, you would need Unrealscript? its kinda a bummer...since i had hoped that i can do something to showcase some of the game design ideas i have..and i thought kismet can help.…
No one lighting up their torches and carrying pitchforks as you're making them out to, perna, so lets not make a mountain out of this mole-hill of an issue. A question was raised about moral decision and execution, nothing more. Let's leave it be. So please, simmer down fella or we'll throw you back in your cage without…