Shouldn't this be in the Technical Talk forum? If you're just going to use solid colors throughout then wouldn't it be better to just create a material for each color and just have a non-overlapping uv-set for the lightmap, if you're going to have any. I find it hard to see though how you could run out of space for single…
It's why I mentioned a few posts up the next consoles MUST have more powerful CPU's. 60fps needs to make a comeback. We use to have such fluid gameplay from the Sega Genesis to the PS2. But the Jaguar CPUs in PS4/XB1 were very disappointing. They became an obstacle when PC tech drastically outpaced them. Ray tracing tech…
What are you trying to do exactly? If you want to apply different texture to some elements, simply apply a different material to those objects. Theres no need to create a new uv set, you can continue working on the existing uv set, in fact creating a new uv set will likely complicate things. If you want to isolate certain…
This is a great start, especially for your first environment. I personally prefer the darker concept with the localized lighting, however. If you were to continue with how you have it, I'd tone down the bloom quite a bit and tone down the light behind the camera. Having the darker foreground like in the concept helps put…
That's because you added the button titles without specifying the -label flag. I didn't get the first error,but got a : Fixed it by swapping $lightmapUV variable and $lightmaps variable at line 89.Then another error came because you wrote checkbox instead of checkBox in the procedures.Fixed it,and now i had a confirm…
I don't know if you have access to soft particles, but use them for the floor particles if you can. Ideally, I'd suggest some form of volume fog, with a texture or some low-frequency noise. Either of those will get rid of the hard lines where the fog intersects the floor. The water is probably one of the things that'll…
I wanted to do some tests with rendering out HDR skydomes/lightmaps and using those in UDK. I tried to export as .float from HDR shop, but udk keeps saying the import failed and I did put it on TC_HighDynamicRange. I also tried to import an HDR psd with those settings, it did import but the result is very weird, like an…
Above the Updated version. This version includes/has the following fixes:
- Fixed floating wooden construction and scale issues on wooden walkway.
- Fixed the pink flowers. They are less static and move more.
- Removed the very far statue, feedback says it is better if I just have the closer one.
- The small flags should…
It's regional. No seriously, based upon several factors you'll find pockets of people using certain software. You cast your gaze internationally and you'll discover its got a lot of variety but inside a local community it can get very regional as to who uses what software because of teachers, work places, industries all…
Dan, big thanks for great tip about projection modifier + xnormal plugin. I tried it today, works great! It's way better than xNormal's fiddly 3D edit. I still can see myself using that to test some things but editing cage is best done in max. I use Lightwave and Max. Sometimes only Max but there are some things I still…