Yeah, I bugged him about that, he just gave some lame excuse, like he bought a house or something. The script still works though. I edited it some, changing the default status of my fav rollouts & checkboxes... you can d/l my edit here.
Fun game and the editor is very cool and quite easy to use but i really need a new PC! If you want check out the vehicles, they are under Objects - Entity. Editing the Player Equiepment can be done by Mission - edit equipment packs and then you have to select Player_Island_full I recommend the TACGun!
So economic woes created by private companies (edit: Banks) should be solved by selling public property to those same companies? If you want your economy to get back on track, stop giving in to the demands of the select few, and start demanding they pay back the debts they've created. (edited for clarity)
$.connectEdgeSlide My GOD I cannot believe I missed that. I really hate Editable Poly maxscript stuff. This is the umpteenth time I've looked for other ways to do things when the answer was hidden in one of the 25 sections with editable poly commands. God I hate you Max.
I've been working on this in my free time for the last few weeks. (scattered across about 4 days). [edit] Intention is to make this a low poly. I quite fancy doing a this with a engine 'synced' with either max or xnormals normal map baker. does this exist yet? also critique is very very welcome,as are questions [/edit]
Hello. We know that there are objects in far distances which are low poly, those are called LOD objects and will be replaced with a high poly object (or original object) when camera goes near them. The question is should I create them in 3DS Max or let Unity3D automatically generate them (is it even possible)? EDIT: This…
Just started having an issue with the DynaMask editing window not showing up. So when I click on any mask in the main window to edit it the program shows the loading bar and such but the window doesn't pop up. It might be off screen somewhere but I have no way to move it. I even tried reinstalling Suite. I'm on Photoshop…
Hi everyone, i've chosen to work on several animal masks. I will make other thread for each one but I 've not made my chose yet. This one is for a lion mask. Good luck everyone and have fun. Edit : Sorry for the inconveniance, i didn't pay attention to the title of my post and i canno't edit it. This is the kind of lion…
Possibly being a massive noober here, but is there a reason several of my finger bones are greyed out? I started off with the premade skeletal biped rig, then edited for my own uses, in this instance raising the number of fingers to 5 and links to 3 - yet only the single finger that came with the rig seems editable?
Set up your cage. In mayas transfer texture tool there is a dropdown that allows you view the cage. You can edit it after it is visible. By edit i mean, move the verteces around. You cant add or remove vertices. The vert count/order needs to be exactly the same.