Stick with Air. Its safe, and can be quiet if you buy good fans. I have experience with water and it was a waste of time and money. it also ended up damaging my MB and RAM when the pump leaked (Not my plumbing). If air fails you replace a fan. If water fails you buy a new computer. Spend your dollars on good hardware and…
Get a medical wrist support with a metal splint. any days your wrist is bad throw it on, you cant use a stylus really but you can fully use a mouse doesn't take much to get used to and it will stop you causing yourself long term damage. its well worth consulting a doctor too if you can, this isn;t just an optimization…
Looks good! agree with the rest, hand are really small, also he might be a bit short and chubby? especially if you look at the image you linked yourself. you have these box-thingies where his legs meet the hips thats kinda wierding me out :/ I dont see them in the original design. Are you gonna take him into zbrush and do…
@rockguy : Thanks for the suggestion! To be honest I have a hard time texturing the skin, I'll try to find some good references for dino/reptile skin. Gonna add a bit more rust and damage variation too. @Hatsya : Haha thanks, but I still need to refine it more. @Asguard : Thanks! @Fragged : Thank you! You're right, I think…
Thank you both for your very opposite feedback :) Although it was nice to hear good feedback, I was looking forward to getting the harsher feedback from joshua. I will definitely consider a deeper look at the design choices, even though the polymer material was put intentionally as I didn't like the metal look. As for the…
Yeah looks really good a few things that stand out for me is the floor, its very reflective compared to the damage and dirt that surrounds it, maybe a bit of vertex blending on the floor as well as the walls. It is fairly yellow and i feel that the colours all get washed in a bit, might be nice to have another colour in…
Nice model. Crit: The metal plates on shoulders and arms (The white bits) look more like stone imo. Needs more bare metal at the edges and where damage has occurred. EDIT: it is meant to be metal right?...either way its looking like stone. Also agree with Konstruct. You've put a lot of polys on the interior which makes it…
good modeling but for the texture i would go for less dirt and grunge, or at least make the dirt and grunge make more sense, and also push your specular and gloss map a bit more to get better material definition. to me it just seems like the grunge and damage are everywhere, when in reality it would be happening around…
Nice stuff, after reading the features and FAQ on the game's website I have to say it sounds like an interesting project — I'll have to keep an eye on this one. I'll be interested in how wind will be implemented (Calibrated scopes, bipods?) ; realistic bullet physics and damage/bleeding are what I love most about Breaking…
ok, so a few have been asking for wireframes, textures, etc. So i dissected the work i did on the Bandit Assault rifle. Hope its useful Most of the modeling was done in 3dsMax. I did some damage and wear in zbrush. Here is the high-low-normals-textured: (some of the parts changed a little after the high poly was finished)…