Shimmer: The [ ] keys are default for changing brush size in Zbrush, which is actually the same as Photoshop's hotkey... Rick: That's a really good tip with the quad tessellation beforehand! Thanks!
Pretty much anything, but the default Quake2 gl renderer will resample it down to 256x256 regardless of how high it is. Modern Q2 engines have no limits for skin dimensions.
Cool! Im thinking about doing something for it. Is there some page where we can see all the default hats that are in the game? Can it also be masks as a hat??