Guys, I`ll be honest, I don`t think I`m gonna finish on time for the deadline lololol ... :anguished: O.o Almost done with highpoly though, E3 went away and my friends got married, so now I can focus on what truly matters ... finishing up this monster`s man boobies and getting on to texturing Can I still get a prize btw ?…
Thanks, Maxence! :) For the next piece I want to tackle something a bit more complex, so I'll be making a character. I decided to make my own version of Uriel from Quake 3: Arena. The main reason I picked this character is to practice with monster skin, something I've never been particularly good at. The second reason is…
This is my gladiator wich for my demo reel will be facing a monster , that why the pose and expression , meaning that he is posing no fear at his rival. This character is fully rigged with also facial morphs so he can animate facial animations , and movements for later be used on animation , took me 2 months to have it…
Hey so it took me a while to make the new low poly, though its not that low but its ok at least i have no more issue. Those are suppose to fall down from the sky at night and some sort of dark energy comes out and spawn monsters, player has to destroy it to stop the spawning. Just to be clear about those pictures, most…
Hey monster, the objects are extremely large in a default maya viewport. Forgot to mention I already had a test with scaling objects down to fit down to a maya unit in height and that didn't do anything.The weird thing is that some of the objects do snap correctly and once they break in pivoting there's no getting back. I…
Muzz, it all depends on the artist. To me Pior's examples feel 10 times less time consuming to make than this: http://i.imgur.com/u8qWTjH.jpg edit: of course the cyborg monster thing is more complex but point is, for me it's very tiring to visualize complex dimensional forms when just using lines. I imagine this applies to…
@ Alberto: I'm not sure what you mean by post some of the work---did something not show up? @ Tea Monster, I'm not using Flash, I'm using some javascript (that's the way my web guy set it up). I just loaded the full site in about 10 secs on a wireless connection and my site wasn't cached. I do have a few pre-load scripts…
@monster: My bad, I misunderstood the OP's question. For whatever reason I assumed he was talking about mismatched face orientations. And I didn't realize until just now that all a surface/face normal really is is just an averaged representation of that face's vertex normals, as opposed to being its own independent thing.…
Ideally you would speak to the rigger in that case if you think there might be any areas that are going to cause problems before you start. As monster and vig have said, this doesn't always happen but it makes life a lot easier when it does. In my experience the rigger can end up being asked just to skin something even if…
Looks promising. Neck looks better with this lighting imo. He's kind of lit a fair amount from all over now. I'd play around with some more dramatic lighting, could work well with a creepy subject like this. Have him crouched as if he was eating a cadaver and just noticed you, turns his head back over his should with a…